Status problems refer to the ailments that harm a Pokémon in terms of HP, or performance.
Examples[]
Burn[]
Burn is dealt every game tick (1.2 seconds) for 25% of burn-dealer's max effective HP, and is cured after 6 game ticks.
Paralysis[]
All Pokémon including the electric-typed, except those with Limber ability (Ditto, Hitmonchan, Persian), can be paralysed. Ground-typed Pokémon can be paralyzed by non-electric moves (Stun Spore, Glare, Tri Attack) or Spore ability (Parasect, Vileplume, Foongus).
Paralysis will not fade over time. Paralyzed Pokémon have slowed movement (/3.5) and move cooldown (*0.5).
Poison[]
All Pokémon except steel-typed, poison-typed or with Immunity ability (Snorlax, Zangoose) can be poisoned.
Poison is dealt every game tick (1.2 seconds) for 25% of poison-dealer's max effective HP, and is cured after 6 game ticks.
Sleep[]
All Pokémon except with Insomnia ability (Ariados, Hypno, Noctowl, Honchkrow) can be hypnotized.
Slept Pokémon wake after 16 game ticks, during which no moves can be used (except Snore). Pokémon with Early Bird ability (Doduo, Kangshkan, Ledian, Ariados, Houndoom) have duration halved.
Freeze[]
All Pokémon can be frozen.
Frozen Pokémon are defrozen after 6 cooldowns.
Confused[]
Infatuated[]
Trapped[]
Cure[]
Using moves[]
Aromatherapy, Healing wish, Heal Bell can be used to cure all status problems (except Confusion, Infatuation, Flinch).
Psycho Shift can transfer user's status problem to target.
Safeguard can prevent getting future status problems.
Using abilities[]
Synchronise can transfer user's Poison, Paralysis, Burn to target.
Shed Skin can cure status problems by chance.