# 082 Magneton
082 large
082 normal side 082 normal 082 normal back
Electric-Type icon Steel-Type icon
lvl 110 move: Zap Blast
Base Stats
HP 50
Attack 60
Defense 95
Sp. Atk 120
Sp. Def 70
Speed 70
Magnet Pull
081 normal 083 normal
Magnemite Farfetch'd

Magneton banner


Magneton is the result of three Magnemite being linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. The three Magnemite that Magneton consists of can be linked several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked via body on the bottom, forming a triangle. However, in some cases, commonly seen in 3D Pokémon games, the Magnemite will not be connected at all, remaining in a triangular formation at rest, and being able to freely move within each other's vicinity to form other patterns. The magnetic forces that holds the three Magnemite together is powerful enough to dry up all moisture and raise the temperature 3.6 °F in the vicinity. It can also be disruptive to electronic devices.


Route 38

Route 39


Magnemite Magneton Magnezone
081 normal Level 30
082 normal Level up in Dark Cave present time
462 normal


  • Magnet Pull: Prevents enemy from escaping.
  • Sturdy: Pokemon cannot be knocked out with one hit.
  • Analytic: Raises move power when Pokemon is slower than the target.

Move Set

Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
0 Tri Attack Normal-Type Special move 80 1.2 100% Single
May cause either Burn, Paralysis or Frost.
0 Metal Sound Steel-Type Status move - 3.6 - 85% 100% Single
Lowers target's Sp. Defense by 2.
0 Tackle Normal-Type Physical move 50 1.2 100% Single
6 Thundershock Electric-Type Special move 40 1.2 - 100% 10% Single
May paralyze target.
11 Supersonic Normal-Type Status move - 1.8 55% Single
14 SonicBoom Normal-Type Special move N/A 1.2 90% Single
Always hit for 20
17 Thunder Wave Electric-Type Status move - 2.4 - 100% 100% Single
Paralyzes target when hit.
22 Spark Electric-Type Physical move 65 1.2 - 100% 30% Single
May paralyze target.
27 Electro Ball Electric-Type Special move N/A 1.2 - 100% Single
Slower the target is, higher the power is. (40-150)
30 Lock-On Normal-Type Status move - 60 100% Single
Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
34 Magnet Bomb Steel-Type Physical move 60 1.2 - Always - Single
Always hit target (except protected)
40 Screech Normal-Type Status move - 85% Single
46 Discharge Electric-Type Special move 80 2.4 - 100% 30% Around
May paralyze target.
50 Mirror Shot Steel-Type Special move 65 1.8 - 85% 30% Beam
May lower target's Accuracy by 1. 30% chance to drop target's candy if any.
54 Magnet Rise Electric-Type Status move - 30 - --- Self
Makes user immune to Ground-typed moves.
60 Gyro Ball Steel-Type Physical move N/A 1.2 - 100% - Single
Slower the user is, higher the power is. (=25*T/U, max. 150)
(buffs/ debuffs would affect the speed)
66 Zap Cannon Electric-Type Special move 120 1.8 - 50% 100% Projectile
May paralyze target.

TM / HM moves (edit)
Hyper Beam
Double Team
Hidden Power
Gyro Ball
Giga Impact
Light Screen
Sunny Day
Rain Dance

Damage Taken

Main article: List of Pokemon Weaknesses
Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Psychic-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Dragon-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Ice-Type2 Steel-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx0.5 Dx2 Dx1 Dx0.5 Dx0.5 Dx0.5 Dx2 Dx0 Dx4 Dx0.25 Dx0.5 Dx0.5 Dx0.5 Dx1 Dx0.5 Dx0.25 Dx1 Dx0.5 Dx1

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.