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Moves are used by pokemon. Each pokemon can learn 4 moves at battle.

Bug
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Attack Order Bug-Type Physical move 90 1.2 - 100% - Single
Critical chance x2.
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Bug Bite Bug-Type Physical move 60 1.2 - 100% - Single
Consumes held berry for its effect if any.
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Bug Buzz Bug-Type Special move 90 1.2 - 100% 10% Single
May lower target's Sp. Defense by 1.
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Defend Order Bug-Type Status move - 3.6 - - 1 Self
Raises user's Defense and Sp. Defense by 1.
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Fury Cutter Bug-Type Physical move 20 1.2 - 95% - Single
Power increases by 20 for every 4 consecutive successful hits (up to 160), or else power resets.
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Heal Order Bug-Type Status move - 60 - --- - Self
Heals user of 1/2 of maximum HP.
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Leech Life Bug-Type Physical move 20 1.2 - 100% - Single
Heals user of 1/2 of damage dealt.
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Megahorn Bug-Type Physical move 120 1.2 - 85% - Single
(No additional effects.)
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Pin Missile Bug-Type Physical move 15 1.2 - 85% - Single
2-5 attacks in a row.
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Quiver Dance Bug-Type Status move - 4.2 - --- 0.1 Self
Raises the user's Attack, Sp. Attack, Speed by 1.
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Rage Powder Bug-Type Status move - 540 180 Always - Around
Makes enemies focus attacks on user.
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Signal Beam Bug-Type Special move 75 1.8 - 100% 0.1 Single
May confuse the target.
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Silver Wind Bug-Type Special move 60 18 - 100% 10% Single
May raise all user's stats.
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Spider Web Bug-Type Status move - 60 - Can't Miss - Single
Target cannot switch out.
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Steamroller Bug-Type Physical move 65 1.2 - 100% 0.3 Single
Power is doubled if target has used Minimize. May cause target flinch.
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String Shot Bug-Type Status move - 2.4 - 95% 1 Single
Lowers target's Speed by 1.
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Struggle Bug Bug-Type Special move 30 2.4 - 100% 1 Around
Lowers target's Sp. Attack by 1.
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Twineedle Bug-Type Physical move 25 1.2 - 100% 0.4 Single
2 attacks in a row. May poison the target.
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U-Turn Bug-Type Physical move 70 1.2 - 100% - Single
Removes any traps and switch-out prevention on user (eg. String Shot, Bind, Mean Look, Magnet Pull)
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X-Scissor Bug-Type Physical move 80 1.2 - 100% - Single
(No additional effects.)
Dark
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Assurance Dark-Type Physical move 50 1.2 100% Single
Power doubled when user has less than half HP.
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Beat Up Dark-Type Physical move N/A 1.8 100% Single
Power varies with user's Attack stat.
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Bite Dark-Type Physical move 60 1.2 100% 30% Single
May cause target flinch.
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Crunch Dark-Type Physical move 80 1.2 100% Single
May lower target's Defense by 1.
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Dark Pulse Dark-Type Special move 80 1.8 100% 20% Beam
May cause target flinch.
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Embargo Dark-Type Status move - 1.6 100% Single
Disables the use of items (held items and given by trainer).
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Faint Attack Dark-Type Physical move 60 1.2 Always Single
Always hit target (except protected)
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Fake Tears Dark-Type Status move - 3.6 100% 100% Single
Lowers target's Defense by 2.
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Flatter Dark-Type Status move - 2.4 100% 100% Single
Raises target's Sp. Attack by 1. Confuses the target.
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Fling Dark-Type Physical move N/A 1.2 100% Single
Power is based on the held item.
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Foul Play Dark-Type Physical move 95 1.2 100% Single
Damage calculated with target's Attack (instead of Sp. Attack).
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Hone Claws Dark-Type Status move - 3.6 % 100% Self
Raises user's Attack and Accuracy by 1.
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Knock Off Dark-Type Physical move 20 1.8 100% Single
Disables target's held item. Bans target from holding any candy.
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Memento Dark-Type Status move - 6 100% All
Lowers all enemies' Attack, Defense, Sp. Attack, Sp. Defense by 6.
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Nasty Plot Dark-Type Status move - 3.6 Always Self
Raises target's Attack and Sp. Attack by 2.
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Night Daze Dark-Type Special move 85 2.4 95% 100% Around
Lowers target's Accuracy by 1.
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Night Slash Dark-Type Physical move 70 1.2 100% Single
Critical hit chance * 2.
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Payback Dark-Type Physical move 50 1.2 100% Single
Power doubles if user is damaged by target.
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Punishment Dark-Type Physical move N/A 1.2 100% Single
Power increases as target possess more buffs.
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Pursuit Dark-Type Physical move 40 1.2 100% Single
Damage doubled on slower target
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Quash Dark-Type Status move - 30 100% Single
Resets target's attack cooldown.
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Snarl Dark-Type Special move 55 2.4 95% 100% Around
Reduce target's Sp. Attack by 1.
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Snatch Dark-Type Status move - 30 100% Single
Gains the effects of recovery moves and buffs if enemy uses any.
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Sucker Punch Dark-Type Physical move 80 1.2 100% Single
Power halved if target is turned around.
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Switcheroo Dark-Type Status move - 60 100% Single
Exchanges the held items between user and target. Not usable if either side does not have items.
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Taunt Dark-Type Status move - 1.2 100% Around
Causes targets to aim at user.
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Torment Dark-Type Status move - 3.6 100% Around
Raises the cooldown of targets' active moves by 0.6 seconds.
Dragon
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Dragon Claw Dragon-Type Physical move 80 1.2 - 100% - Single
(No additional effects.)
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Dragon Dance Dragon-Type Status move - 3.6 - --- 100% Self
Raises user's Attack and Speed by 1.
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Dragon Pulse Dragon-Type Special move 90 1.8 - 100% - Projectile
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Dragon Rage Dragon-Type Special move N/A 1.2 - 100% - Single
Always hit for 40 damage.
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Dragon Rush Dragon-Type Physical move 100 1.2 - 75% 20% Single
May cause target flinch.
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Dragon Tail Dragon-Type Physical move 60 3.6 - 90% - Single
Turns the target around. Every target can be turned once only.
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DragonBreath Dragon-Type Special move 60 1.8 - 100% 30% Beam
May paralyze target.
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Dual Chop Dragon-Type Physical move 40 1.2 - 90% - Single
2 attacks in a row.
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Outrage Dragon-Type Physical move 120 1.2 - 100% - Single
Confuses the user every attack.
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Twister Dragon-Type Special move 40 2.4 - 100% 20% Around
May cause target flinch.
Electric
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Charge Electric-Type Status move - 60 - % 100% Self
Doubles power of next 3 electric-type moves. Raises user's Sp. Defense by 1.
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Charge Beam Electric-Type Special move 50 1.8 - % 70% Beam
May raise user's Sp. Attack by 1.
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Discharge Electric-Type Special move 80 2.4 - 100% 30% Around
May paralyze target.
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Electro Ball Electric-Type Special move N/A 1.2 - 100% Single
Slower the target is, higher the power is. (40-150)
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Fusion Bolt Electric-Type Physical move 100 2.4 100% Single
Double power if anyone is using Fusion Flare.
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Magnet Rise Electric-Type Status move - 30 - --- Self
Makes user immune to Ground-typed moves.
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Shock Wave Electric-Type Special move 60 1.2 - Always Single
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Spark Electric-Type Physical move 65 1.2 - 100% 30% Single
May paralyze target.
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Thunder Electric-Type Special move 120 1.2 - 70% 30% Single
100% Accuracy under rain. May paralyze target.
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Thunder Fang Electric-Type Physical move 65 1.2 - 95% 10% Single
May cause target paralysis and/or flinch.
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Thunder Wave Electric-Type Status move - 2.4 - 100% 100% Single
Paralyzes target when hit.
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Thunderbolt Electric-Type Special move 95 1.2 - 100% 10% Single
May paralyze target.
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ThunderPunch Electric-Type Physical move 75 1.2 - 100% 10% Single
May paralyze target.
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Thundershock Electric-Type Special move 40 1.2 - 100% 10% Single
May paralyze target.
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Wild Charge Electric-Type Physical move 90 1.2 - 100% - Single
Hurts user for 25% damage dealt.
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Zap Cannon Electric-Type Special move 120 1.8 - 50% 100% Projectile
May paralyze target.
Fairy
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Charm Fairy-Type Status move - 3.6 - 100% 100% Single
Lowers target's Attack by 2.
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Geomancy Fairy-Type Status move - 4.8 Can't Miss 100% Self
Raises user's Sp. Attack, Sp. Defense and Speed by 1.
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Misty Terrain Fairy-Type Status move - 60 60 Can't Miss All
Protects all pokemons from status problems.
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Moonblast Fairy-Type Special move 95 1.8 100% ? Projectile
May reduce target's Sp. Attack by 1.
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Moonlight Fairy-Type Status move - 60 Can't Miss Self
Heals user of HP based on weather.
(Normal: 1/2; Sunny: 2/3; Rain/Sandstorm/Hail/Gravity/Trick Room: 1/4)
Fighting
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Arm Thrust Fighting-Type Physical move 25 1.2 1 Single
2-5 attacks in a row.
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Aura Sphere Fighting-Type Special move 90 1.8 Always Projectile
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Brick Break Fighting-Type Physical move 75 1.2 1 Single
Breaks Light Screens or Reflects on enemy.
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Bulk Up Fighting-Type Status move - 3.6 Can't Miss 1 Self
Raises user's Attack and Defense by 1.
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Circle Throw Fighting-Type Physical move 60 3.6 90% Single
Turns target around.@Each target can be turned once only.
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Close Combat Fighting-Type Physical move 120 1.2 100% 100% Single
Lower user's Defense and Sp. Defense by 1.
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Counter Fighting-Type Physical move N/A 100% 3 100% Single
Returns double the damage withstood to target.
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Cross Chop Fighting-Type Physical move 100 1.2 80% Single
Critical hit chance * 2.
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Detect Fighting-Type Status move - 60 3 Always Single
Evades all attacks.
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Double Kick Fighting-Type Physical move 30 1.2 100% Single
2 attacks in a row.
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Drain Punch Fighting-Type Special move 75 1.2 100% Single
Heals user of 1/2 damage dealt.
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DynamicPunch Fighting-Type Physical move 100 1.2 50% 100% Single
Confuses the target when hit.
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Final Gambit Fighting-Type Special move N/A 3.6 100% Single
User faints to deal target the damage equal to user's max HP.
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Focus Blast Fighting-Type Special move 120 1.8 70% 10% Projectile
May lower target's Sp. Defence.
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Focus Punch Fighting-Type Physical move 150 1.2 100% Single
Only hit if the user is not damaged by any enemies.
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Force Palm Fighting-Type Physical move 60 1.2 100% 30% Single
May paralyze target.
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Hammer Arm Fighting-Type Physical move 100 1.2 90% 100% Single
Lowers user's Speed by 1.
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Hi Jump Kick Fighting-Type Physical move 130 1.2 0.9 Single
User suffers from damage of 12% max HP if fails.
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Jump Kick Fighting-Type Physical move 100 1.2 0.9 Single
User suffers from damage of 12% max HP if fails.
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Karate Chop Fighting-Type Physical move 50 1.2 100% Single
Critical hit chance * 2.
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Low Kick Fighting-Type Physical move N/A 1.2 100% Single
Power varies with target's weight (20-120)
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Low Sweep Fighting-Type Physical move 60 1.2 100% 100% Single
Lowers target's Speed by 1.
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Mach Punch Fighting-Type Physical move 40 100% 100% Single
(No additional effects.)
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Quick Guard Fighting-Type Status move - 60 3 Always Ally
The user and it's allies are protected from wide-ranging attacks for one turn. After 10 hits the shield will leave.
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Revenge Fighting-Type Physical move 60* 1.8 100% Single
Power doubles if user is damaged.
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Reversal Fighting-Type Physical move N/A 1.2 100% Single
Power increases (20-200) with fewer user's remaining HP.
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Rock Smash Fighting-Type Physical move 40 1.2 1 0.5 Single
Lower target's Defense by 1.
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Rolling Kick Fighting-Type Physical move 60 1.2 0.85 0.3 Single
May cause target flinch.
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Sacred Sword Fighting-Type Physical move 90 1.2 100% Single
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Seismic Toss Fighting-Type Physical move N/A 1.2 100% Single
Power equals to user's effective level.
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Sky Uppercut Fighting-Type Physical move 85 1.2 90% Single
(No additional effects.)
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Submission Fighting-Type Physical move 80 1.2 80% Single
Damages user of 1/4 damage dealt.
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Superpower Fighting-Type Physical move 120 1.2 100% 100% Single
Lowers user's Attack and Defense by 1.
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Triple Kick Fighting-Type Physical move 10 1.2 0.9 Single
Power increases by 10 (max. 30) with successful consecutive hit.
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Vacuum Wave Fighting-Type Special move 40 100% 100%
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Vital Throw Fighting-Type Physical move 70 1.2 Cant Single
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Wake-Up Slap Fighting-Type Physical move 60 1.2 100% Single
Power doubles if target is slept, then the target wakes.
Fire
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Blaze Kick Fire-Type Physical move 85 1.2 90% 10% Single
May burn the target. Critical hit chance * 2.
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Ember Fire-Type Special move 40 1.2 100% 10% Single
May burn the target.
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Eruption Fire-Type Special move N/A 2.4 100% Around
Power depends on user's remaining HP. (max. 150)
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Fiery Dance Fire-Type Special move 80 1.2 70% Single
May raise user's Sp. Attack by 1.
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Fire Blast Fire-Type Special move 120 1.8 85% 10% Projectile
May burn the target.
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Fire Fang Fire-Type Physical move 65 1.2 95% 10% Single
May burn and/or flinch the target.
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Fire Punch Fire-Type Physical move 75 1.2 100% 10% Single
May burn the target.
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Fire Spin Fire-Type Special move 35 1.2 85% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Flame Burst Fire-Type Special move 70 2.4 100% Around
(No additional effects.)
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Flame Charge Fire-Type Physical move 50 1.2 100% Single
Raises user's Speed by 1.
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Flame Wheel Fire-Type Physical move 60 1.2 100% 10% Single
May burn the target.
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Flamethrower Fire-Type Special move 95 1.8 100% 10% Beam
May burn the target.
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Flare Blitz Fire-Type Physical move 120 1.2 100% 10% Single
Damages user by 30% of damage dealt. May burn the target.
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Fusion Flare Fire-Type Special move 100 2.4 100% Single
Double power if anyone is using Fusion Bolt.
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Heat Crash Fire-Type Physical move N/A 1.2 1 Single
Heavier user than enemy is, greater damage is (40-120).
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Heat Wave Fire-Type Special move 100 2.4 90% 10% Around
May burn the target.
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Incinerate Fire-Type Special move 30 2.4 100% Around
Removes target's held berries.
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Inferno Fire-Type Special move 100 1.2 50% 100% Single
Burns the target if hit.
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Lava Plume Fire-Type Special move 80 2.4 100% 30% Around
May burn the target.
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Magma Storm Fire-Type Special move 120 1.2 75%
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Overheat Fire-Type Special move 140 1.8 90% 100% Beam
Lowers user's Sp. Attack by 2.
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Searing Shot Fire-Type Special move 100 2.4 1 0.3 Around
May burn the target.
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Sunny Day Fire-Type Status move - 60 60 Always All
Powers up fire-type moves (x1.5), weakens water-type moves(x0.5).
Lowers accuracy of Thunder as 50%.
Lowers SolarBeam cooldown.
Changes Weather Ball to be fire-typed.
Affects Photosynthesis, Morning Sun, Moonlight recovery.
Doubles the buffs of Growth.
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V-Create Fire-Type Physical move 180 1.2 95% Single
Lowers user's Sp. Defense and Speed by 1.
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Will-O-Wisp Fire-Type Status move - 1.2 75% 100% Single
May burn the target (burn power 40).
Flying
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Acrobatics Flying-Type Physical move 55 1.2 100% Single
Power doubles if user is not holding items.
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Aerial Ace Flying-Type Physical move 60 1.2 Always Single
Always hit target (except protected)
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Air Cutter Flying-Type Special move 55 1.2 95% Single
Critical hit chance * 2.
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Air Slash Flying-Type Special move 75 1.2 95% 30% Single
May cause target flinch.
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Bounce Flying-Type Physical move 85 1.2 85% 30% Single
May paralyze target.
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Brave Bird Flying-Type Physical move 120 1.2 100% Single
Damages user by 1/3 of damage dealt.
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Defog Flying-Type Status move - 30 Can't Miss Single
Resets target's Evasiveness.
Clears Reflect and Light Screen.
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Drill Peck Flying-Type Physical move 80 1.2 100% Single
(No additional effects.)
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FeatherDance Flying-Type Status move - 3.6 100% 100% Single
Lower target's Attack by 2.
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Fly Flying-Type Physical move 90 1.2 95% Single
(No additional effects.)
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Gust Flying-Type Special move 40 1.2 100% Single
(No additional effects.)
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Hurricane Flying-Type Special move 120 1.2 70% 30% Around
May confuse the target.
100% Accuracy after Rain Dance.
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Mirror Move Flying-Type Status move - 3.6 Always Single
Uses any of target's moves. (All move target is corrected to "Single")
Transform is copied from Transformed pokemons without using it.
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Peck Flying-Type Physical move 35 1.2 100% Single
(No additional effects.)
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Pluck Flying-Type Physical move 60 1.2 100% Single
Uses the berry on target.
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Roost Flying-Type Status move - 100%3 Always Self
Heals user 50% of max HP in 5 parts within 5 game ticks.
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Sky Attack Flying-Type Physical move 140 1.6 90% 30% Single
May cause target flinch.
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Sky Drop Flying-Type Physical move 60 1.2 100% Single
(No additional effects.)
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Tailwind Flying-Type Status move - 30 Always Ally
Raises allies' Speed by 2.
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Wing Attack Flying-Type Physical move 60 1.2 100% Single
(No additional effects.)
Ghost
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Astonish Ghost-Type Physical move 30 1.2 100% 30% Single
May cause target flinch.
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Confuse Ray Ghost-Type Status move - 2.4 100% 100% Single
Confuses the target when hit.
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Curse Ghost-Type Status move - 60/3.6 Always Single
Ghost pokemons: Damages target for 1/4 of user's max HP in 8 parts throughout 8 game ticks, at a cost of 1/2 of user's max HP.
Non-Ghost pokemons: Raises user's Attack and Defense but lowers Speeed.
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Destiny Bond Ghost-Type Status move - 1.2 Always Single
Target dealing the final blow faints if user faints. Cannot hit target of higher level.
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Grudge Ghost-Type Status move - 1.2 100% Single
Raises the cooldown of move that kills the user by 4.2 seconds.
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Hex Ghost-Type Special move 50 1.2 100% Single
Power doubles if target has status problems (Sleep, Poison, Paralysis, Burn, Frozen).
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Lick Ghost-Type Physical move 20 1.2 100% 30% Single
May paralyze target.
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Night Shade Ghost-Type Special move N/A 1.8 100% Projectile
Power equals to user's effective level.
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Nightmare Ghost-Type Status move N/A 1.2 100% Single
Damages target for 1/4 user's max HP.
Only works on slept targets.
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Ominous Wind Ghost-Type Special move 60 1.2 100% 10% Single
May raise user's Attack, Defense, Sp. Attack, Sp. Defense, Speed by 1.
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Shadow Ball Ghost-Type Special move 80 1.8 100% 20% Projectile
May lower target's Sp. Defense by 1.
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Shadow Claw Ghost-Type Physical move 70 1.2 100% Single
Critical hit chance * 2.
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Shadow Punch Ghost-Type Physical move 60 1.2 Always Single
(No additional effects.)
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Shadow Sneak Ghost-Type Physical move 40 1.06 100% Single
(No additional effects.)
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Spite Ghost-Type Status move - 60 100% Single
Raises target's active move cooldown by 0.6 seconds.
Grass
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Absorb Grass-Type Special move 20 1.2 100% Single
Heals user of 1/2 damage dealt.
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Aromatherapy Grass-Type Status move - 60 Always Ally
Cures allies of any status problems (Sleep, Poison, Paralysis, Burn, Frozen)
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Bullet Seed Grass-Type Physical move 25 1.2 100% Single
2-5 attacks in a row.
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Cotton Guard Grass-Type Status move - 4.8 Always Single
Raises user's Defense by 3.
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Cotton Spore Grass-Type Status move - 3.6 100% 100% Single
Lower target's Speed by 2 when hit.
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Energy Ball Grass-Type Special move 80 1.8 100% 10% Projectile
May lower target's Sp. Defense by 1.
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Forest's Curse Grass-Type Status move - 2.4 Always Single
Turns target into Grass type.
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Giga Drain Grass-Type Special move 75 1.2 100% Single
Heals user of 1/2 damage dealt.
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GrassWhistle Grass-Type Status move - 2.4 55% 100% Around
Causes target sleep when hit.
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Horn Leech Grass-Type Physical move 75 1.2 100% Single
Heals user of 1/2 damage dealt.
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Ingrain Grass-Type Status move - 60 Always Self
Heals user of 16% of max HP. User cannot retreat.
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Leaf Blade Grass-Type Physical move 90 1.2 100% Single
Critical hit chance * 2.
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Leaf Storm Grass-Type Special move 140 1.8 90% 100% Beam
Lower user's Sp. Attack by 2.
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Leaf Tornado Grass-Type Special move 65 1.2 90% 30% Around
May lower target's Accuracy by 1. May drop target's held candy.
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Leech Seed Grass-Type Status move N/A 1.2 90% Single
Drains 30 physical damage from target and heal 100% of this amount.
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Magical Leaf Grass-Type Special move 60 1.2 Always Single
Always hit target (except protected)
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Mega Drain Grass-Type Special move 40 1.2 100% Single
Heals user of 1/2 damage dealt.
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Petal Dance Grass-Type Special move 120 1.2 100% Single
Confuses the user every 3 attacks.
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Power Whip Grass-Type Physical move 120 1.2 85% Single
(No additional effects.)
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Razor Leaf Grass-Type Physical move 55 1.2 95% Single
Critical hit chance * 2.
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Seed Bomb Grass-Type Physical move 80 1.2 100% Single
(No additional effects.)
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Sleep Powder Grass-Type Status move - 2.4 75% 100% Around
Causes targets to sleep if hit.
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SolarBeam Grass-Type Special move 120 2.4 100% Beam
Shorter move cooldown during Sunny Day.
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Spore Grass-Type Status move - 2.4 100% 100% Single
Causes target sleep when hit.
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Stun Spore Grass-Type Status move - 2.4 75% 100% Around
Causes target paralysis if hit.
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Synthesis Grass-Type Status move - 60 Always Single
Heals user of HP based on weather.
(Normal: 1/2; Sunny: 2/3; Rain/Sandstorm/Hail: 1/4)
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Vine Whip Grass-Type Physical move 35 1.2 100% Single
(No additional effects.)
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Wood Hammer Grass-Type Physical move 120 1.2 100% Single
Damages user by 1/3 of damage dealt.
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Worry Seed Grass-Type Status move - 60 Always Single
Changes target's ability into "Insomnia"
Ground
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Bone Club Ground-Type Physical move 65 1.2 85% 10% Single
May cause target flinch.
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Bone Rush Ground-Type Physical move 25 1.2 90% Single
2-5 attacks in a row.
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Bonemerang Ground-Type Physical move 50 1.2 90% Single
Two consecutive attacks per move.
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Bulldoze Ground-Type Physical move 60 2.4 100% 100% Around
Lowers target's Speed by 1 when hit.
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Dig Ground-Type Physical move 80 1.2 100% Single
(No additional effects.)
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Drill Run Ground-Type Physical move 80 1.2 95% Single
Critical hit chance * 2.
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Earth Power Ground-Type Special move 90 1.2 100% 10% Single
May lower target's Sp. Defense by 1.
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Earthquake Ground-Type Physical move 100 2.4 100% All
Harms allies by 10% of damage.
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Fissure Ground-Type Physical move N/A 1.8 30% Single
Target faints when hit. Cannot hit target of higher level.
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Magnitude Ground-Type Physical move N/A 1.8 100% Around
Power varies (10-150).
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Mud Bomb Ground-Type Special move 65 1.2 85% 30% Single
May lower target's Accuracy by 1. 30% chance to drop target's candy if any.
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Mud Shot Ground-Type Special move 55 2.4 95% 100% Around
Lower target's Speed by 1 when hit.
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Mud Sport Ground-Type Status move - 6 Always Ally
Weakens inflicted electric-type damage by 67%.
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Mud-Slap Ground-Type Special move 20 2.4 100% 100% Around
Lower target's Accuracy by 1. Drops target's candy if any.
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Sand Attack Ground-Type Status move - 2.4 100% 100% Around
Lower target's Accuracy by 1. Disables target's ability to carry candy.
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Sand Tomb Ground-Type Physical move 35 1.2 85% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Spikes Ground-Type Status move N/A 60 60 Always Trap
Damages targets walking pass (except Flying-type, Levitate, Magnet Risen pokemons).
Ice
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Aurora Beam Ice-Type Special move 65 1.8 100% 10% Beam
May lower target's Attack by 1.
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Avalanche Ice-Type Physical move 60 1.2 100% Single
Power doubled when user has less than half HP.
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Blizzard Ice-Type Special move 120 1.8 70% 10% Beam
May freeze the target.
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Glaciate Ice-Type Special move 65 2.4 95% 100% Around
Lower target's Speed by 1 when hit.
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Hail Ice-Type Status move - 15 5 gt % All
Hits non-ice pokemons for 1/16 of max HP every game tick.
Changes Weather Ball to be ice-typed.
Affects Photosynthesis, Morning Sun, Moonlight recovery.
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Haze Ice-Type Status move - 30 Always All
Removes all buffs and debuffs of all pokemons in battlefield.
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Ice Ball Ice-Type Physical move 30 N/A 90% Single
Power doubles with each successful hit (30-480).
Defense Curl doubles the power.
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Ice Beam Ice-Type Special move 95 1.8 100% 10% Beam
May freeze the target.
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Ice Fang Ice-Type Physical move 65 1.2 95% 10% Single
May freeze and/or flinch the target.
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Ice Punch Ice-Type Physical move 75 1.2 100% 10% Single
May freeze the target.
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Ice Shard Ice-Type Physical move 40 100% 100% Single
(No additional effects.)
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Icicle Crash Ice-Type Physical move 85 1.2 90% 30% Single
May cause target flinch.
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Icicle Spear Ice-Type Physical move 25 25 100% Single
2-5 attacks in a row.
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Icy Wind Ice-Type Special move 55 2.4 95% 100% Around
Lower target's Speed by 1 when hit.
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Mist Ice-Type Status move - 60 5.4 Always Ally
Protects allies from stat reductions.
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Powder Snow Ice-Type Special move 40 2.4 100% 10% Around
May freeze the target.
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Sheer Cold Ice-Type Special move N/A 1.8 30% Single
Target faints when hit. Cannot hit target of higher level.
Normal
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Acupressure Normal-Type Status move - 3.6 - Can't Miss 100% Self
Boosts among Attack, Defence, Sp. Attack, Sp. Defence, Speed, Accuracy, Evasivemess by 1.
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After You Normal-Type Status move - 60 - Can't Miss 100% Ally
Lowers ally's attack cooldown by 0.6 sec.
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Attract Normal-Type Status move - 2.4 - 100% 100% Single
Infatuates (Lowers attack success chance of) the target.
Does not work on same gender, genderless, or Oblivious pokemons
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Barrage Normal-Type Physical move 15 1.2 - 85% - Single
2-5 attacks in a row.
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Baton Pass Normal-Type Status move - 60 - Can't Miss 100% Ally
Passes user's buffs and debuffs to allies.
Would accumulate or cancel with the existing buffs/debuffs on allies.
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Belly Drum Normal-Type Status move - 60 - Can't Miss 100% Ally
Reduces half of user's maximum HP, setting user and allies' Attack to +6.
No effect when current HP < half of maximum HP.
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Bestow Normal-Type Status move - 60 - Can't Miss 100% Single
Passes user's held items to target if it has none.
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Bide Normal-Type Physical move N/A 2.4 Can't Miss Single
Withstand any damages during cooldown, after which strikes back with double damage.
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Bind Normal-Type Physical move 15 1.2 - 85% - Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Block Normal-Type Status move - 60 - 100% - Single
Prevents target from switching out.
Target can still go through battlefield exit.
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Body Slam Normal-Type Physical move 85 1.2 - 100% 30% Single
May cause target paralysis.
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Camouflage Normal-Type Status move - 60 - Can't Miss 100% Self
Changes user's Type according to the battle environment.
Indoor/Outdoor: Normal;
Cave: Rock;
Fishing: Water
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Captivate Normal-Type Status move - 3.6 - 100% 100% Single
Lowers target's Sp. Attack by 2.
Does not work on same gender, genderless, or Oblivious pokemons.
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Chip Away Normal-Type Physical move 70 1.2 - 100% - Single
Damage does not depend on Defense/ Sp. Defense stat and buffs.
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Comet Punch Normal-Type Physical move 18 1.2 - 85% - Single
2-5 attacks in a row.
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Constrict Normal-Type Physical move 10 1.2 - 100% 10% Single
May lower target's Speed by 1.
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Conversion Normal-Type Status move - 60 - Can't Miss 100% Self
Changes user's Type into one of its moves.
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Conversion 2 Normal-Type Status move - 60 - Can't Miss 100% Self
Changes user's Type into one resisting last target move.
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Copycat Normal-Type Status move - 3.6 - Can't Miss - Single
Uses target's active move.
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Covet Normal-Type Physical move - 60 - 100% - Single
Takes target's held item.
No effect if target does not have one.
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Crush Claw Normal-Type Physical move 75 1.2 - 95% 50% Single
May lower target's Defence by 1.
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Cut Normal-Type Physical move 30 1.2 95% Single
(No additional effects.)
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Defense Curl Normal-Type Status move - 2.4 - Can't Miss - Self
Raises user's Defense by 1.
Doubles power of Rollout and Ice Ball.
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Disable Normal-Type Status move - 48 100% Single
Bans target's active move for 12 seconds.
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Dizzy Punch Normal-Type Physical move 70 1.2 100% 20% Single
May confuse the target.
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Double Hit Normal-Type Physical move 35 1.2 90% Single
Strikes twice per attack.
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Double Slap Normal-Type Physical move 15 1.2 85% Single
2-5 attacks in a row
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Double Team Normal-Type Status move - 2.4 Can't Miss 100% Self
Raises user's Agility by 1.
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Double-Edge Normal-Type Physical move 120 100% Single
Damages user by 1/3 of damage dealt.
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Echoed Voice Normal-Type Special move 40 1.2 100% Single
Power increases by 40 for every consecutive successful hit (up to 200), or else power resets.
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Egg Bomb Normal-Type Physical move 100 1.2 75% Single
(No additional effects.)
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Encore Normal-Type Status move - 60 30 100% Single
Target cannot switch moves.
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Endeavor Normal-Type Physical move N/A 1.2 100% Single
Power increases (3-300) with fewer user's remaining HP.
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Endure Normal-Type Status move - 60 Can't Miss Self
Endures all attack with at least 1 HP.
Works for 3 attacks.
Cannot use if user has 1 HP already.
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Entrainment Normal-Type Status move - 100% Single
Change target's ability as that of user
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Explosion Normal-Type Physical move 600 6 100% All
User faints after attack. Does not damage allies.
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ExtremeSpeed Normal-Type Physical move 80 0.9 100% Single
Normal attack.
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Facade Normal-Type Physical move 70 1.2 100% Single
Damage doubles if user is poisoned, burnt, or paralyzed.
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Fake Out Normal-Type Physical move 40 1.2 100% 100% Single
Causes target flinch.
Only works once per enemy.
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False Swipe Normal-Type Physical move 40 1.2 100% Single
Target is left with at least 1 HP.
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Feint Normal-Type Physical move 30 0.9 100% Single
Could hit targets under Protect and Detect and cancel their effect.
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Flail Normal-Type Physical move N/A 1.2 100% Single
Power increases (20-200) with fewer user's remaining HP.
(edit) Flash Normal-Type Status move - 5.4 100% 1 All
Lower all enemy's Accuracy by 1.
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Focus Energy Normal-Type Status move - 6 Can't Miss Self
Raises user's critical hit ratio level by 1.
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Follow Me Normal-Type Status move - 1.2 100% Single
All targets would attack the user (as long as the move is in use)
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Foresight Normal-Type Status move - 2.4 Can't Miss Single
Cancels target's buffs in Evasiveness.
Enables Ghost pokemons be hit by Normal and Fighting moves.
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Fury Attack Normal-Type Physical move 15 1.2 85% Single
2-5 attacks in a row
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Fury Swipes Normal-Type Physical move 18 1.2 80% Single
2-5 attacks in a row.
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Giga Impact Normal-Type Physical move 150 2.4 90% Single
User suffers 33% recoil damage.
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Glare Normal-Type Status move - 2.4 90% Single
Paralyzes target when hit.
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Growl Normal-Type Status move - 2.4 100% 100/15% Around
Lower target's Attack by 1.
May turn enemy around.
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Growth Normal-Type Status move - 3.6 Can't Miss 100% Self
Raises user's Attack and Sp. Attack by 1. (2 when Sunny Day is in effect)
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Guillotine Normal-Type Physical move N/A 1.8 30% Single
Target faints when hit. Cannot hit target of higher level.
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Harden Normal-Type Status move - 2.4 Can't Miss Self
Raises user's Defence by 1.
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Headbutt Normal-Type Physical move 70 1.2 100% 30% Single
May cause target flinch.
Can hit trees for wild encounters.
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Heal Bell Normal-Type Status move - 60 Can't Miss Ally
Heals status problems (except confusion, infatuation) of user and allies.
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Helping Hand Normal-Type Status move - 30 Can't Miss Ally
Raises allies' (except user) Attack and Sp. Attack by 1.
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Hidden Power Normal-Type Special move N/A 1.2 100% Single
Changes attack type (except Shadow and Fairy) and power (30-70) every time entering battlefield
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Horn Attack Normal-Type Physical move 65 1.2 100% Single
(No additional effects.)
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Horn Drill Normal-Type Physical move N/A 1.6 30% Single
Target faints when hit. Cannot hit target of higher level.
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Howl Normal-Type Status move - 2.4 Can't Miss Single
Raises user's Attack by 1.
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Hyper Beam Normal-Type Special move 150 2.4 90% Beam
(No additional effects.)
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Hyper Fang Normal-Type Physical move 80 1.2 90% 10% Single
May cause target flinch.
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Hyper Voice Normal-Type Special move 90 2.4 100% Around
(No additional effects.)
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Last Resort Normal-Type Physical move 140 1.2 100% Single
Can be used only when user has less than 50% of max health
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Leer Normal-Type Status move - 2.4 100% 100% Single
Lowers target's Defence by 1.
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Lock-On Normal-Type Status move - 60 100% Single
Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
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Lovely Kiss Normal-Type Status move - 1.2 75% 100% Single
Target falls asleep when hit.
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Lucky Chant Normal-Type Status move - 30 Can't Miss 100% Around
Lowers target's critical hit ratio level by 1.
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Me First Normal-Type Status move - 3.6 Can't Miss Single
User uses target's active attack with 1.5x damage boost.
User must be faster than target. (buffs/ debuffs would affect the speed)
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Mean Look Normal-Type Status move - 60 Can't Miss Single
Target cannot switch out.
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Mega Kick Normal-Type Physical move 120 1.2 75% Single
(No additional effects.)
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Mega Punch Normal-Type Physical move 80 1.2 85% Single
(No additional effects.)
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Metronome Normal-Type Status move N/A 2.4 Can't Miss Single
Randomly uses any one of all moves (even not in user's movelist).
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Milk Drink Normal-Type Status move - 60 Can't Miss Self
Heals user of 1/2 of maximum HP.
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Mimic Normal-Type Status move N/A 3.6 100% Single
Copies target's move in use.
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Mind Reader Normal-Type Status move - 60 Can't Miss Single
Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
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Minimize Normal-Type Status move - 3.6 Can't Miss 100% Self
Raises user's Evasiveness by 2.
Suffers double damage from Astonish, Stomp, Extrasensory.
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Morning Sun Normal-Type Status move - 60 Can't Miss Self
Heals user of HP based on weather.
(Normal: 1/2; Sunny: 2/3; Rain/Sandstorm/Hail/Gravity/Trick Room: 1/4)
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Natural Gift Normal-Type Physical move N/A 1.2 100% Single
Power and Type depends on the type of held Berry.
Does not consume the berry.
(edit)


Odor Sleuth Normal-Type