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Moves are used by Pokémon. Each Pokémon can learn 4 moves at battle.

Bug
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Attack Order Bug-Type Physical move 90 1.2 - 100% - Single
Critical chance x2.
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Bug Bite Bug-Type Physical move 60 1.2 - 100% - Single
Consumes held berry for its effect if any.
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Bug Buzz Bug-Type Special move 90 1.2 - 100% 10% Single
May lower target's Sp. Defense by 1.
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Defend Order Bug-Type Status move - 3.6 - - 1 Self
Raises user's Defense and Sp. Defense by 1.
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Fury Cutter Bug-Type Physical move 20 1.2 - 95% - Single
Power increases by 20 for every 4 consecutive successful hits (up to 160), or else power resets.
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Heal Order Bug-Type Status move - 60 - --- - Self
Heals user of 1/2 of maximum HP.
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Leech Life Bug-Type Physical move 20 1.2 - 100% - Single
Heals user of 1/2 of damage dealt.
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Megahorn Bug-Type Physical move 120 1.2 - 85% - Single
(No additional effects.)
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Pin Missile Bug-Type Physical move 15 1.2 - 85% - Single
2-5 attacks in a row.
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Quiver Dance Bug-Type Status move - 4.2 - --- 0.1 Self
Raises the user's Attack, Sp. Attack, Speed by 1.
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Rage Powder Bug-Type Status move - 540 180 Always - Around
Makes enemies focus attacks on user.
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Signal Beam Bug-Type Special move 75 1.8 - 100% 0.1 Single
May confuse the target.
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Silver Wind Bug-Type Special move 60 18 - 100% 10% Single
May raise all user's stats.
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Spider Web Bug-Type Status move - 60 - Can't Miss - Single
Target cannot switch out.
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Steamroller Bug-Type Physical move 65 1.2 - 100% 0.3 Single
Power is doubled if target has used Minimize. May cause target flinch.
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String Shot Bug-Type Status move - 2.4 - 95% 1 Single
Lowers target's Speed by 1.
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Struggle Bug Bug-Type Special move 30 2.4 - 100% 1 Around
Lowers target's Sp. Attack by 1.
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Twineedle Bug-Type Physical move 25 1.2 - 100% 0.4 Single
2 attacks in a row. May poison the target.
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U-Turn Bug-Type Physical move 70 1.2 - 100% - Single
Removes any traps and switch-out prevention on user (eg. String Shot, Bind, Mean Look, Magnet Pull)
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X-Scissor Bug-Type Physical move 80 1.2 - 100% - Single
(No additional effects.)
Dark
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Assurance Dark-Type Physical move 50 1.2 100% Single
Power doubled when user has less than half HP.
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Beat Up Dark-Type Physical move N/A 1.8 100% Single
Power varies with user's Attack stat.
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Bite Dark-Type Physical move 60 1.2 100% 30% Single
May cause target flinch.
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Crunch Dark-Type Physical move 80 1.2 100% Single
May lower target's Defense by 1.
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Dark Pulse Dark-Type Special move 80 1.8 100% 20% Beam
May cause target flinch.
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Embargo Dark-Type Status move - 1.6 100% Single
Disables the use of items (held items and given by trainer).
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Faint Attack Dark-Type Physical move 60 1.2 Always Single
Always hit target (except protected)
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Fake Tears Dark-Type Status move - 3.6 100% 100% Single
Lowers target's Defense by 2.
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Flatter Dark-Type Status move - 2.4 100% 100% Single
Raises target's Sp. Attack by 1. Confuses the target.
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Fling Dark-Type Physical move N/A 1.2 100% Single
Power is based on the held item.
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Foul Play Dark-Type Physical move 95 1.2 100% Single
Damage calculated with target's Attack (instead of Sp. Attack).
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Hone Claws Dark-Type Status move - 3.6 % 100% Self
Raises user's Attack and Accuracy by 1.
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Knock Off Dark-Type Physical move 20 1.8 100% Single
Disables target's held item. Bans target from holding any candy.
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Memento Dark-Type Status move - 6 100% All
Lowers all enemies' Attack, Defense, Sp. Attack, Sp. Defense by 6.
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Nasty Plot Dark-Type Status move - 3.6 Always Self
Raises target's Attack and Sp. Attack by 2.
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Night Daze Dark-Type Special move 85 2.4 95% 100% Around
Lowers target's Accuracy by 1.
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Night Slash Dark-Type Physical move 70 1.2 100% Single
Critical hit chance * 2.
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Payback Dark-Type Physical move 50 1.2 100% Single
Power doubles if user is damaged by target.
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Punishment Dark-Type Physical move N/A 1.2 100% Single
Power increases as target possess more buffs.
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Pursuit Dark-Type Physical move 40 1.2 100% Single
Damage doubled on slower target
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Quash Dark-Type Status move - 30 100% Single
Resets target's attack cooldown.
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Snarl Dark-Type Special move 55 2.4 95% 100% Around
Reduce target's Sp. Attack by 1.
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Snatch Dark-Type Status move - 30 100% Single
Gains the effects of recovery moves and buffs if enemy uses any.
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Sucker Punch Dark-Type Physical move 80 1.2 100% Single
Power halved if target is turned around.
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Switcheroo Dark-Type Status move - 60 100% Single
Exchanges the held items between user and target. Not usable if either side does not have items.
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Taunt Dark-Type Status move - 1.2 100% Around
Causes targets to aim at user.
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Torment Dark-Type Status move - 3.6 100% Around
Raises the cooldown of targets' active moves by 0.6 seconds.
Dragon
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Dragon Claw Dragon-Type Physical move 80 1.2 - 100% - Single
(No additional effects.)
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Dragon Dance Dragon-Type Status move - 3.6 - --- 100% Self
Raises user's Attack and Speed by 1.
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Dragon Pulse Dragon-Type Special move 90 1.8 - 100% - Projectile
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Dragon Rage Dragon-Type Special move N/A 1.2 - 100% - Single
Always hit for 40 damage.
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Dragon Rush Dragon-Type Physical move 100 1.2 - 75% 20% Single
May cause target flinch.
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Dragon Tail Dragon-Type Physical move 60 3.6 - 90% - Single
Turns the target around. Every target can be turned once only.
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DragonBreath Dragon-Type Special move 60 1.8 - 100% 30% Beam
May paralyze target.
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Dual Chop Dragon-Type Physical move 40 1.2 - 90% - Single
2 attacks in a row.
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Outrage Dragon-Type Physical move 120 1.2 - 100% - Single
Confuses the user every attack.
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Twister Dragon-Type Special move 40 2.4 - 100% 20% Around
May cause target flinch.
Electric
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Charge Electric-Type Status move - 60 - % 100% Self
Doubles power of next 3 electric-type moves. Raises user's Sp. Defense by 1.
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Charge Beam Electric-Type Special move 50 1.8 - % 70% Beam
May raise user's Sp. Attack by 1.
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Discharge Electric-Type Special move 80 2.4 - 100% 30% Around
May paralyze target.
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Electro Ball Electric-Type Special move N/A 1.2 - 100% Single
Slower the target is, higher the power is. (40-150)
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Fusion Bolt Electric-Type Physical move 100 2.4 100% Single
Double power if anyone is using Fusion Flare.
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Magnet Rise Electric-Type Status move - 30 - --- Self
Makes user immune to Ground-typed moves.
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Shock Wave Electric-Type Special move 60 1.2 - Always Single
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Spark Electric-Type Physical move 65 1.2 - 100% 30% Single
May paralyze target.
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Thunder Electric-Type Special move 120 1.2 - 70% 30% Single
100% Accuracy under rain. May paralyze target.
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Thunder Fang Electric-Type Physical move 65 1.2 - 95% 10% Single
May cause target paralysis and/or flinch.
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Thunder Wave Electric-Type Status move - 2.4 - 100% 100% Single
Paralyzes target when hit.
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Thunderbolt Electric-Type Special move 95 1.2 - 100% 10% Single
May paralyze target.
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ThunderPunch Electric-Type Physical move 75 1.2 - 100% 10% Single
May paralyze target.
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Thundershock Electric-Type Special move 40 1.2 - 100% 10% Single
May paralyze target.
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Wild Charge Electric-Type Physical move 90 1.2 - 100% - Single
Hurts user for 25% damage dealt.
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Zap Cannon Electric-Type Special move 120 1.8 - 50% 100% Projectile
May paralyze target.
Fairy
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Charm Fairy-Type Status move - 3.6 - 100% 100% Single
Lowers target's Attack by 2.
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Geomancy Fairy-Type Status move - 4.8 Can't Miss 100% Self
Raises user's Sp. Attack, Sp. Defense and Speed by 1.
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Misty Terrain Fairy-Type Status move - 60 60 Can't Miss All
Protects all pokemons from status problems.
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Moonblast Fairy-Type Special move 95 1.8 100% ? Projectile
May reduce target's Sp. Attack by 1.
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Moonlight Fairy-Type Status move - 60 Can't Miss Self
Heals user of HP based on weather.
(Normal: 1/2; Sunny: 2/3; Rain/Sandstorm/Hail/Gravity/Trick Room: 1/4)
Fighting
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Arm Thrust Fighting-Type Physical move 25 1.2 1 Single
2-5 attacks in a row.
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Aura Sphere Fighting-Type Special move 90 1.8 Always Projectile
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Brick Break Fighting-Type Physical move 75 1.2 1 Single
Breaks Light Screens or Reflects on enemy.
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Bulk Up Fighting-Type Status move - 3.6 Can't Miss 1 Self
Raises user's Attack and Defense by 1.
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Circle Throw Fighting-Type Physical move 60 3.6 90% Single
Turns target around.@Each target can be turned once only.
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Close Combat Fighting-Type Physical move 120 1.2 100% 100% Single
Lower user's Defense and Sp. Defense by 1.
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Counter Fighting-Type Physical move N/A 100% 3 100% Single
Returns double the damage withstood to target.
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Cross Chop Fighting-Type Physical move 100 1.2 80% Single
Critical hit chance * 2.
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Detect Fighting-Type Status move - 60 3 Always Single
Evades all attacks.
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Double Kick Fighting-Type Physical move 30 1.2 100% Single
2 attacks in a row.
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Drain Punch Fighting-Type Special move 75 1.2 100% Single
Heals user of 1/2 damage dealt.
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DynamicPunch Fighting-Type Physical move 100 1.2 50% 100% Single
Confuses the target when hit.
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Final Gambit Fighting-Type Special move N/A 3.6 100% Single
User faints to deal target the damage equal to user's max HP.
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Focus Blast Fighting-Type Special move 120 1.8 70% 10% Projectile
May lower target's Sp. Defence.
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Focus Punch Fighting-Type Physical move 150 1.2 100% Single
Only hit if the user is not damaged by any enemies.
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Force Palm Fighting-Type Physical move 60 1.2 100% 30% Single
May paralyze target.
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Hammer Arm Fighting-Type Physical move 100 1.2 90% 100% Single
Lowers user's Speed by 1.
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Hi Jump Kick Fighting-Type Physical move 130 1.2 0.9 Single
User suffers from damage of 12% max HP if fails.
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Jump Kick Fighting-Type Physical move 100 1.2 0.9 Single
User suffers from damage of 12% max HP if fails.
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Karate Chop Fighting-Type Physical move 50 1.2 100% Single
Critical hit chance * 2.
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Low Kick Fighting-Type Physical move N/A 1.2 100% Single
Power varies with target's weight (20-120)
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Low Sweep Fighting-Type Physical move 60 1.2 100% 100% Single
Lowers target's Speed by 1.
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Mach Punch Fighting-Type Physical move 40 100% 100% Single
(No additional effects.)
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Quick Guard Fighting-Type Status move - 60 3 Always Ally
The user and it's allies are protected from wide-ranging attacks for one turn. After 10 hits the shield will leave.
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Revenge Fighting-Type Physical move 60* 1.8 100% Single
Power doubles if user is damaged.
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Reversal Fighting-Type Physical move N/A 1.2 100% Single
Power increases (20-200) with fewer user's remaining HP.
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Rock Smash Fighting-Type Physical move 40 1.2 1 0.5 Single
Lower target's Defense by 1.
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Rolling Kick Fighting-Type Physical move 60 1.2 0.85 0.3 Single
May cause target flinch.
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Sacred Sword Fighting-Type Physical move 90 1.2 100% Single
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Seismic Toss Fighting-Type Physical move N/A 1.2 100% Single
Power equals to user's effective level.
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Sky Uppercut Fighting-Type Physical move 85 1.2 90% Single
(No additional effects.)
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Submission Fighting-Type Physical move 80 1.2 80% Single
Damages user of 1/4 damage dealt.
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Superpower Fighting-Type Physical move 120 1.2 100% 100% Single
Lowers user's Attack and Defense by 1.
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Triple Kick Fighting-Type Physical move 10 1.2 0.9 Single
Power increases by 10 (max. 30) with successful consecutive hit.
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Vacuum Wave Fighting-Type Special move 40 100% 100%
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Vital Throw Fighting-Type Physical move 70 1.2 Cant Single
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Wake-Up Slap Fighting-Type Physical move 60 1.2 100% Single
Power doubles if target is slept, then the target wakes.
Fire
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Blaze Kick Fire-Type Physical move 85 1.2 90% 10% Single
May burn the target. Critical hit chance * 2.
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Ember Fire-Type Special move 40 1.2 100% 10% Single
May burn the target.
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Eruption Fire-Type Special move N/A 2.4 100% Around
Power depends on user's remaining HP. (max. 150)
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Fiery Dance Fire-Type Special move 80 1.2 70% Single
May raise user's Sp. Attack by 1.
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Fire Blast Fire-Type Special move 120 1.8 85% 10% Projectile
May burn the target.
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Fire Fang Fire-Type Physical move 65 1.2 95% 10% Single
May burn and/or flinch the target.
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Fire Punch Fire-Type Physical move 75 1.2 100% 10% Single
May burn the target.
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Fire Spin Fire-Type Special move 35 1.2 85% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Flame Burst Fire-Type Special move 70 2.4 100% Around
(No additional effects.)
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Flame Charge Fire-Type Physical move 50 1.2 100% Single
Raises user's Speed by 1.
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Flame Wheel Fire-Type Physical move 60 1.2 100% 10% Single
May burn the target.
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Flamethrower Fire-Type Special move 95 1.8 100% 10% Beam
May burn the target.
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Flare Blitz Fire-Type Physical move 120 1.2 100% 10% Single
Damages user by 30% of damage dealt. May burn the target.
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Fusion Flare Fire-Type Special move 100 2.4 100% Single
Double power if anyone is using Fusion Bolt.
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Heat Crash Fire-Type Physical move N/A 1.2 1 Single
Heavier user than enemy is, greater damage is (40-120).
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Heat Wave Fire-Type Special move 100 2.4 90% 10% Around
May burn the target.
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Incinerate Fire-Type Special move 30 2.4 100% Around
Removes target's held berries.
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Inferno Fire-Type Special move 100 1.2 50% 100% Single
Burns the target if hit.
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Lava Plume Fire-Type Special move 80 2.4 100% 30% Around
May burn the target.
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Magma Storm Fire-Type Special move 120 1.2 75%
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Overheat Fire-Type Special move 140 1.8 90% 100% Beam
Lowers user's Sp. Attack by 2.
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Searing Shot Fire-Type Special move 100 2.4 100% 30% Around
May burn the target.
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Sunny Day Fire-Type Status move - 60 60 Always All
Powers up fire-type moves (x1.5), weakens water-type moves(x0.5).
Lowers accuracy of Thunder as 50%.
Lowers SolarBeam cooldown.
Changes Weather Ball to be fire-typed.
Affects Photosynthesis, Morning Sun, Moonlight recovery.
Doubles the buffs of Growth.
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V-Create Fire-Type Physical move 180 1.2 95% Single
Lowers user's Sp. Defense and Speed by 1.
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Will-O-Wisp Fire-Type Status move - 1.2 75% 100% Single
May burn the target (burn power 40).
Flying
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Acrobatics Flying-Type Physical move 55 1.2 100% Single
Power doubles if user is not holding items.
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Aerial Ace Flying-Type Physical move 60 1.2 Always Single
Always hit target (except protected)
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Air Cutter Flying-Type Special move 55 1.2 95% Single
Critical hit chance * 2.
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Air Slash Flying-Type Special move 75 1.2 95% 30% Single
May cause target flinch.
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Bounce Flying-Type Physical move 85 1.2 85% 30% Single
May paralyze target.
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Brave Bird Flying-Type Physical move 120 1.2 100% Single
Damages user by 1/3 of damage dealt.
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Defog Flying-Type Status move - 30 Can't Miss Single
Resets target's Evasiveness.
Clears Reflect and Light Screen.
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Drill Peck Flying-Type Physical move 80 1.2 100% Single
(No additional effects.)
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FeatherDance Flying-Type Status move - 3.6 100% 100% Single
Lower target's Attack by 2.
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Fly Flying-Type Physical move 90 1.2 95% Single
(No additional effects.)
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Gust Flying-Type Special move 40 1.2 100% Single
(No additional effects.)
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Hurricane Flying-Type Special move 120 1.2 70% 30% Around
May confuse the target.
100% Accuracy after Rain Dance.
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Mirror Move Flying-Type Status move - 3.6 Always Single
Uses any of target's moves. (All move target is corrected to "Single")
Transform is copied from Transformed pokemons without using it.
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Peck Flying-Type Physical move 35 1.2 100% Single
(No additional effects.)
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Pluck Flying-Type Physical move 60 1.2 100% Single
Uses the berry on target.
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Roost Flying-Type Status move - 100%3 Always Self
Heals user 50% of max HP in 5 parts within 5 game ticks.
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Sky Attack Flying-Type Physical move 140 1.6 90% 30% Single
May cause target flinch.
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Sky Drop Flying-Type Physical move 60 1.2 100% Single
(No additional effects.)
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Tailwind Flying-Type Status move - 30 Always Ally
Raises allies' Speed by 2.
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Wing Attack Flying-Type Physical move 60 1.2 100% Single
(No additional effects.)
Ghost
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Astonish Ghost-Type Physical move 30 1.2 100% 30% Single
May cause target flinch.
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Confuse Ray Ghost-Type Status move - 2.4 100% 100% Single
Confuses the target when hit.
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Curse Ghost-Type Status move - 60/3.6 Always Single
Ghost pokemons: Damages target for 1/4 of user's max HP in 8 parts throughout 8 game ticks, at a cost of 1/2 of user's max HP.
Non-Ghost pokemons: Raises user's Attack and Defense but lowers Speeed.
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Destiny Bond Ghost-Type Status move - 1.2 Always Single
Target dealing the final blow faints if user faints. Cannot hit target of higher level.
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Grudge Ghost-Type Status move - 1.2 100% Single
Raises the cooldown of move that kills the user by 4.2 seconds.
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Hex Ghost-Type Special move 50 1.2 100% Single
Power doubles if target has status problems (Sleep, Poison, Paralysis, Burn, Frozen).
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Lick Ghost-Type Physical move 20 1.2 100% 30% Single
May paralyze target.
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Night Shade Ghost-Type Special move N/A 1.8 100% Projectile
Power equals to user's effective level.
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Nightmare Ghost-Type Status move N/A 1.2 100% Single
Damages target for 1/4 user's max HP.
Only works on slept targets.
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Ominous Wind Ghost-Type Special move 60 1.2 100% 10% Single
May raise user's Attack, Defense, Sp. Attack, Sp. Defense, Speed by 1.
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Shadow Ball Ghost-Type Special move 80 1.8 100% 20% Projectile
May lower target's Sp. Defense by 1.
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Shadow Claw Ghost-Type Physical move 70 1.2 100% Single
Critical hit chance * 2.
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Shadow Punch Ghost-Type Physical move 60 1.2 Always Single
(No additional effects.)
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Shadow Sneak Ghost-Type Physical move 40 1.06 100% Single
(No additional effects.)
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Spite Ghost-Type Status move - 60 100% Single
Raises target's active move cooldown by 0.6 seconds.
Grass
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Absorb Grass-Type Special move 20 1.2 100% Single
Heals user of 1/2 damage dealt.
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Aromatherapy Grass-Type Status move - 60 Always Ally
Cures allies of any status problems (Sleep, Poison, Paralysis, Burn, Frozen)
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Bullet Seed Grass-Type Physical move 25 1.2 100% Single
2-5 attacks in a row.
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Cotton Guard Grass-Type Status move - 4.8 Always Single
Raises user's Defense by 3.
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Cotton Spore Grass-Type Status move - 3.6 100% 100% Single
Lower target's Speed by 2 when hit.
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Energy Ball Grass-Type Special move 80 1.8 100% 10% Projectile
May lower target's Sp. Defense by 1.
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Forest's Curse Grass-Type Status move - 2.4 Always Single
Turns target into Grass type.
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Giga Drain Grass-Type Special move 75 1.2 100% Single
Heals user of 1/2 damage dealt.
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GrassWhistle Grass-Type Status move - 2.4 55% 100% Around
Causes target sleep when hit.
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Horn Leech Grass-Type Physical move 75 1.2 100% Single
Heals user of 1/2 damage dealt.
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Ingrain Grass-Type Status move - 60 Always Self
Heals user of 16% of max HP. User cannot retreat.
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Leaf Blade Grass-Type Physical move 90 1.2 100% Single
Critical hit chance * 2.
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Leaf Storm Grass-Type Special move 140 1.8 90% 100% Beam
Lower user's Sp. Attack by 2.
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Leaf Tornado Grass-Type Special move 65 1.2 90% 30% Around
May lower target's Accuracy by 1. May drop target's held candy.
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Leech Seed Grass-Type Status move N/A 1.2 90% Single
Drains 30 physical damage from target and heal 100% of this amount.
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Magical Leaf Grass-Type Special move 60 1.2 Always Single
Always hit target (except protected)
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Mega Drain Grass-Type Special move 40 1.2 100% Single
Heals user of 1/2 damage dealt.
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Petal Dance Grass-Type Special move 120 1.2 100% Single
Confuses the user every 3 attacks.
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Power Whip Grass-Type Physical move 120 1.2 85% Single
(No additional effects.)
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Razor Leaf Grass-Type Physical move 55 1.2 95% Single
Critical hit chance * 2.
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Seed Bomb Grass-Type Physical move 80 1.2 100% Single
(No additional effects.)
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Sleep Powder Grass-Type Status move - 2.4 75% 100% Around
Causes targets to sleep if hit.
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SolarBeam Grass-Type Special move 120 2.4 100% Beam
Shorter move cooldown during Sunny Day.
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Spore Grass-Type Status move - 2.4 100% 100% Single
Causes target sleep when hit.
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Stun Spore Grass-Type Status move - 2.4 75% 100% Around
Causes target paralysis if hit.
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Synthesis Grass-Type Status move - 60 Always Single
Heals user of HP based on weather.
(Normal: 1/2; Sunny: 2/3; Rain/Sandstorm/Hail: 1/4)
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Vine Whip Grass-Type Physical move 35 1.2 100% Single
(No additional effects.)
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Wood Hammer Grass-Type Physical move 120 1.2 100% Single
Damages user by 1/3 of damage dealt.
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Worry Seed Grass-Type Status move - 60 Always Single
Changes target's ability into "Insomnia"
Ground
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Bone Club Ground-Type Physical move 65 1.2 85% 10% Single
May cause target flinch.
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Bone Rush Ground-Type Physical move 25 1.2 90% Single
2-5 attacks in a row.
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Bonemerang Ground-Type Physical move 50 1.2 90% Single
Two consecutive attacks per move.
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Bulldoze Ground-Type Physical move 60 2.4 100% 100% Around
Lowers target's Speed by 1 when hit.
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Dig Ground-Type Physical move 80 1.2 100% Single
(No additional effects.)
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Drill Run Ground-Type Physical move 80 1.2 95% Single
Critical hit chance * 2.
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Earth Power Ground-Type Special move 90 1.2 100% 10% Single
May lower target's Sp. Defense by 1.
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Earthquake Ground-Type Physical move 100 2.4 100% All
Harms allies by 10% of damage.
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Fissure Ground-Type Physical move N/A 1.8 30% Single
Target faints when hit. Cannot hit target of higher level.
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Magnitude Ground-Type Physical move N/A 1.8 100% Around
Power varies (10-150).
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Mud Bomb Ground-Type Special move 65 1.2 85% 30% Single
May lower target's Accuracy by 1. 30% chance to drop target's candy if any.
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Mud Shot Ground-Type Special move 55 2.4 95% 100% Around
Lower target's Speed by 1 when hit.
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Mud Sport Ground-Type Status move - 6 Always Ally
Weakens inflicted electric-type damage by 67%.
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Mud-Slap Ground-Type Special move 20 2.4 100% 100% Around
Lower target's Accuracy by 1. Drops target's candy if any.
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Sand Attack Ground-Type Status move - 2.4 100% 100% Around
Lower target's Accuracy by 1. Disables target's ability to carry candy.
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Sand Tomb Ground-Type Physical move 35 1.2 85% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Spikes Ground-Type Status move N/A 60 60 Always Trap
Damages targets walking pass (except Flying-type, Levitate, Magnet Risen pokemons).
Ice
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Aurora Beam Ice-Type Special move 65 1.8 100% 10% Beam
May lower target's Attack by 1.
(edit)


Avalanche Ice-Type Physical move 60 1.2 100% Single
Power doubled when user has less than half HP.
(edit)


Blizzard Ice-Type Special move 120 1.8 70% 10% Beam
May freeze the target.
(edit)


Glaciate Ice-Type Special move 65 2.4 95% 100% Around
Lower target's Speed by 1 when hit.
(edit)


Hail Ice-Type Status move - 15 5 gt % All
Hits non-ice pokemons for 1/16 of max HP every game tick.
Changes Weather Ball to be ice-typed.
Affects Photosynthesis, Morning Sun, Moonlight recovery.
(edit)


Haze Ice-Type Status move - 30 Always All
Removes all buffs and debuffs of all pokemons in battlefield.
(edit)


Ice Ball Ice-Type Physical move 30 N/A 90% Single
Power doubles with each successful hit (30-480).
Defense Curl doubles the power.
(edit)


Ice Beam Ice-Type Special move 95 1.8 100% 10% Beam
May freeze the target.
(edit)


Ice Fang Ice-Type Physical move 65 1.2 95% 10% Single
May freeze and/or flinch the target.
(edit)


Ice Punch Ice-Type Physical move 75 1.2 100% 10% Single
May freeze the target.
(edit)


Ice Shard Ice-Type Physical move 40 100% 100% Single
(No additional effects.)
(edit)


Icicle Crash Ice-Type Physical move 85 1.2 90% 30% Single
May cause target flinch.
(edit)


Icicle Spear Ice-Type Physical move 25 25 100% Single
2-5 attacks in a row.
(edit)


Icy Wind Ice-Type Special move 55 2.4 95% 100% Around
Lower target's Speed by 1 when hit.
(edit)


Mist Ice-Type Status move - 60 5.4 Always Ally
Protects allies from stat reductions.
(edit)


Powder Snow Ice-Type Special move 40 2.4 100% 10% Around
May freeze the target.
(edit)


Sheer Cold Ice-Type Special move N/A 1.8 30% Single
Target faints when hit. Cannot hit target of higher level.
Normal
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
(edit)


Acupressure Normal-Type Status move - 3.6 - Can't Miss 100% Self
Boosts among Attack, Defence, Sp. Attack, Sp. Defence, Speed, Accuracy, Evasivemess by 1.
(edit)


After You Normal-Type Status move - 60 - Can't Miss 100% Ally
Lowers ally's attack cooldown by 0.6 sec.
(edit)


Attract Normal-Type Status move - 2.4 - 100% 100% Single
Infatuates (Lowers attack success chance of) the target.
Does not work on same gender, genderless, or Oblivious pokemons
(edit)


Barrage Normal-Type Physical move 15 1.2 - 85% - Single
2-5 attacks in a row.
(edit)


Baton Pass Normal-Type Status move - 60 - Can't Miss 100% Ally
Passes user's buffs and debuffs to allies.
Would accumulate or cancel with the existing buffs/debuffs on allies.
(edit)


Belly Drum Normal-Type Status move - 60 - Can't Miss 100% Ally
Reduces half of user's maximum HP, setting user and allies' Attack to +6.
No effect when current HP < half of maximum HP.
(edit)


Bestow Normal-Type Status move - 60 - Can't Miss 100% Single
Passes user's held items to target if it has none.
(edit)


Bide Normal-Type Physical move N/A 2.4 Can't Miss Single
Withstand any damages during cooldown, after which strikes back with double damage.
(edit)


Bind Normal-Type Physical move 15 1.2 - 85% - Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
(edit)


Block Normal-Type Status move - 60 - 100% - Single
Prevents target from switching out.
Target can still go through battlefield exit.
(edit)


Body Slam Normal-Type Physical move 85 1.2 - 100% 30% Single
May cause target paralysis.
(edit)


Camouflage Normal-Type Status move - 60 - Can't Miss 100% Self
Changes user's Type according to the battle environment.
Indoor/Outdoor: Normal;
Cave: Rock;
Fishing: Water
(edit)


Captivate Normal-Type Status move - 3.6 - 100% 100% Single
Lowers target's Sp. Attack by 2.
Does not work on same gender, genderless, or Oblivious pokemons.
(edit)


Chip Away Normal-Type Physical move 70 1.2 - 100% - Single
Damage does not depend on Defense/ Sp. Defense stat and buffs.
(edit)


Comet Punch Normal-Type Physical move 18 1.2 - 85% - Single
2-5 attacks in a row.
(edit)


Constrict Normal-Type Physical move 10 1.2 - 100% 10% Single
May lower target's Speed by 1.
(edit)


Conversion Normal-Type Status move - 60 - Can't Miss 100% Self
Changes user's Type into one of its moves.
(edit)


Conversion 2 Normal-Type Status move - 60 - Can't Miss 100% Self
Changes user's Type into one resisting last target move.
(edit)


Copycat Normal-Type Status move - 3.6 - Can't Miss - Single
Uses target's active move.
(edit)


Covet Normal-Type Physical move - 60 - 100% - Single
Takes target's held item.
No effect if target does not have one.
(edit)


Crush Claw Normal-Type Physical move 75 1.2 - 95% 50% Single
May lower target's Defence by 1.
(edit)


Cut Normal-Type Physical move 30 1.2 95% Single
(No additional effects.)
(edit)


Defense Curl Normal-Type Status move - 2.4 - Can't Miss - Self
Raises user's Defense by 1.
Doubles power of Rollout and Ice Ball.
(edit)


Disable Normal-Type Status move - 48 100% Single
Bans target's active move for 12 seconds.
(edit)


Dizzy Punch Normal-Type Physical move 70 1.2 100% 20% Single
May confuse the target.
(edit)


Double Hit Normal-Type Physical move 35 1.2 90% Single
Strikes twice per attack.
(edit)


Double Slap Normal-Type Physical move 15 1.2 85% Single
2-5 attacks in a row
(edit)


Double Team Normal-Type Status move - 2.4 Can't Miss 100% Self
Raises user's Agility by 1.
(edit)


Double-Edge Normal-Type Physical move 120 100% Single
Damages user by 1/3 of damage dealt.
(edit)


Echoed Voice Normal-Type Special move 40 1.2 100% Single
Power increases by 40 for every consecutive successful hit (up to 200), or else power resets.
(edit)


Egg Bomb Normal-Type Physical move 100 1.2 75% Single
(No additional effects.)
(edit)


Encore Normal-Type Status move - 60 30 100% Single
Target cannot switch moves.
(edit)


Endeavor Normal-Type Physical move N/A 1.2 100% Single
Power increases (3-300) with fewer user's remaining HP.
(edit)


Endure Normal-Type Status move - 60 Can't Miss Self
Endures all attack with at least 1 HP.
Works for 3 attacks.
Cannot use if user has 1 HP already.
(edit)


Entrainment Normal-Type Status move - 100% Single
Change target's ability as that of user
(edit)


Explosion Normal-Type Physical move 600 6 100% All
User faints after attack. Does not damage allies.
(edit)


ExtremeSpeed Normal-Type Physical move 80 0.9 100% Single
Normal attack.
(edit)


Facade Normal-Type Physical move 70 1.2 100% Single
Damage doubles if user is poisoned, burnt, or paralyzed.
(edit)


Fake Out Normal-Type Physical move 40 1.2 100% 100% Single
Causes target flinch.
Only works once per enemy.
(edit)


False Swipe Normal-Type Physical move 40 1.2 100% Single
Target is left with at least 1 HP.
(edit)


Feint Normal-Type Physical move 30 0.9 100% Single
Could hit targets under Protect and Detect and cancel their effect.
(edit)


Flail Normal-Type Physical move N/A 1.2 100% Single
Power increases (20-200) with fewer user's remaining HP.
(edit) Flash Normal-Type Status move - 5.4 100% 1 All
Lower all enemy's Accuracy by 1.
(edit)


Focus Energy Normal-Type Status move - 6 Can't Miss Self
Raises user's critical hit ratio level by 1.
(edit)


Follow Me Normal-Type Status move - 1.2 100% Single
All targets would attack the user (as long as the move is in use)
(edit)


Foresight Normal-Type Status move - 2.4 Can't Miss Single
Cancels target's buffs in Evasiveness.
Enables Ghost pokemons be hit by Normal and Fighting moves.
(edit)


Fury Attack Normal-Type Physical move 15 1.2 85% Single
2-5 attacks in a row
(edit)


Fury Swipes Normal-Type Physical move 18 1.2 80% Single
2-5 attacks in a row.
(edit)


Giga Impact Normal-Type Physical move 150 2.4 90% Single
User suffers 33% recoil damage.
(edit)


Glare Normal-Type Status move - 2.4 90% Single
Paralyzes target when hit.
(edit)


Growl Normal-Type Status move - 2.4 100% 100/15% Around
Lower target's Attack by 1.
May turn enemy around.
(edit)


Growth Normal-Type Status move - 3.6 Can't Miss 100% Self
Raises user's Attack and Sp. Attack by 1. (2 when Sunny Day is in effect)
(edit)


Guillotine Normal-Type Physical move N/A 1.8 30% Single
Target faints when hit. Cannot hit target of higher level.
(edit)


Harden Normal-Type Status move - 2.4 Can't Miss Self
Raises user's Defence by 1.
(edit)


Headbutt Normal-Type Physical move 70 1.2 100% 30% Single
May cause target flinch.
Can hit trees for wild encounters.
(edit)


Heal Bell Normal-Type Status move - 60 Can't Miss Ally
Heals status problems (except confusion, infatuation) of user and allies.
(edit)


Helping Hand Normal-Type Status move - 30 Can't Miss Ally
Raises allies' (except user) Attack and Sp. Attack by 1.
(edit)


Hidden Power Normal-Type Special move N/A 1.2 100% Single
Changes attack type (except Shadow and Fairy) and power (30-70) every time entering battlefield
(edit)


Horn Attack Normal-Type Physical move 65 1.2 100% Single
(No additional effects.)
(edit)


Horn Drill Normal-Type Physical move N/A 1.6 30% Single
Target faints when hit. Cannot hit target of higher level.
(edit)


Howl Normal-Type Status move - 2.4 Can't Miss Single
Raises user's Attack by 1.
(edit)


Hyper Beam Normal-Type Special move 150 2.4 90% Beam
(No additional effects.)
(edit)


Hyper Fang Normal-Type Physical move 80 1.2 90% 10% Single
May cause target flinch.
(edit)


Hyper Voice Normal-Type Special move 90 2.4 100% Around
(No additional effects.)
(edit)


Last Resort Normal-Type Physical move 140 1.2 100% Single
Can be used only when user has less than 50% of max health
(edit)


Leer Normal-Type Status move - 2.4 100% 100% Single
Lowers target's Defence by 1.
(edit)


Lock-On Normal-Type Status move - 60 100% Single
Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
(edit)


Lovely Kiss Normal-Type Status move - 1.2 75% 100% Single
Target falls asleep when hit.
(edit)


Lucky Chant Normal-Type Status move - 30 Can't Miss 100% Around
Lowers target's critical hit ratio level by 1.
(edit)


Me First Normal-Type Status move - 3.6 Can't Miss Single
User uses target's active attack with 1.5x damage boost.
User must be faster than target. (buffs/ debuffs would affect the speed)
(edit)


Mean Look Normal-Type Status move - 60 Can't Miss Single
Target cannot switch out.
(edit)


Mega Kick Normal-Type Physical move 120 1.2 75% Single
(No additional effects.)
(edit)


Mega Punch Normal-Type Physical move 80 1.2 85% Single
(No additional effects.)
(edit)


Metronome Normal-Type Status move N/A 2.4 Can't Miss Single
Randomly uses any one of all moves (even not in user's movelist).
(edit)


Milk Drink Normal-Type Status move - 60 Can't Miss Self
Heals user of 1/2 of maximum HP.
(edit)


Mimic Normal-Type Status move N/A 3.6 100% Single
Copies target's move in use.
(edit)


Mind Reader Normal-Type Status move - 60 Can't Miss Single
Next 10 attacks by the user would hit targets (regardless of buffs and debuffs)
(edit)


Minimize Normal-Type Status move - 3.6 Can't Miss 100% Self
Raises user's Evasiveness by 2.
Suffers double damage from Astonish, Stomp, Extrasensory.
(edit)


Morning Sun Normal-Type Status move - 60 Can't Miss Self
Heals user of HP based on weather.
(Normal: 1/2; Sunny: 2/3; Rain/Sandstorm/Hail/Gravity/Trick Room: 1/4)
(edit)


Natural Gift Normal-Type Physical move N/A 1.2 100% Single
Power and Type depends on the type of held Berry.
Does not consume the berry.
(edit)


Odor Sleuth Normal-Type Status move - 2.4 Can't Miss 100% Single
Cancels target's buffs in Evasiveness.
Enables Ghost pokemons be hit by Normal and Fighting moves.
(edit)


Pain Split Normal-Type Status move N/A 10 100% 100% Single
Sets user's and target's % health equal to their average.
Does not work on targets with lower % health
(edit)


Pay Day Normal-Type Physical move 40 1.2 100% Single
Target gives 12% more experience after defeat.
(edit)


Perish Song Normal-Type Status move 60 Can't miss Around
All enemy within range will get hit with this attack and will faint. Can't hit an enemy that is higher level than the user.
(edit)


Pound Normal-Type Physical move 40 100% Single
(edit)


Protect Normal-Type Status move - 60 30 Can't Miss Self
Evade all attacks for 10 times.
(edit)


Psych Up Normal-Type Status move - 60 Always Self
Copies target's buffs and debuffs.
(edit)


Quick Attack Normal-Type Physical move 40 1.06 100% Single
(edit)


Rage Normal-Type Physical move 20 100% Single
(edit)


Rapid Spin Normal-Type Physical move 20 100% Single
(edit)


Razor Wind Normal-Type Special move 80 3 100% Around
Critical hit chance * 2.
(edit)


Recover Normal-Type Status move - 60 Can't Miss Self
Heals user of 1/2 of maximum HP.
(edit)


Recycle Normal-Type Status move - % Self
(edit)


Reflect Type Normal-Type Status move - % Single
(edit)


Refresh Normal-Type Status move - % Self
Cures Poison, Paralysis, Burn.
(edit)


Retaliate Normal-Type Physical move 70 100% Single
(edit)


Roar Normal-Type Status move - 100% Single
(edit)


Rock Climb Normal-Type Physical move 90 85% Single
(edit)


Round Normal-Type Special move 60 100% Self
(edit)


Safeguard Normal-Type Status move - 60 Always Ally
Cures status problems and prevents any for 5.4 seconds.
(edit)


Scary Face Normal-Type Status move - 100% Single
(edit)


Scratch Normal-Type Physical move 40 100% Single
(edit)


Screech Normal-Type Status move - 85% Single
(edit)


Selfdestruct Normal-Type Physical move 400 6 100% All
User faints after attack.
(edit)


Sharpen Normal-Type Status move - % Self
(edit)


Shell Smash Normal-Type Status move - % Single
(edit)


Simple Beam Normal-Type Status move - 60 100% Single
Turns target's ability into Simple.
(edit)


Sing Normal-Type Status move - 55% Around
(edit)


Sketch Normal-Type Status move - 30 - Can't Miss - Single
Copies target's active move permanently.
(edit)


Skull Bash Normal-Type Physical move 100 100% Single
(edit)


Slack Off Normal-Type Status move - % Self
(edit)


Slam Normal-Type Physical move 80 75% Single
(edit)


Slash Normal-Type Physical move 70 100% Single
(edit) Sleep Talk Normal-Type Status move
(edit)


Smelling Salt Normal-Type Physical move 60 1.2 100% Single
Power doubles if target is paralyzed, then the target is cured.
(edit)


Smokescreen Normal-Type Status move - 100% Single
(edit) Snore Normal-Type Status move
(edit)


Softboiled Normal-Type Status move - % Self
(edit)


SonicBoom Normal-Type Special move N/A 1.2 90% Single
Always hit for 20
(edit)


Spike Cannon Normal-Type Physical move 20 1.2 100% Single
2-5 attacks in a row
(edit)


Spit Up Normal-Type Special move 100 3.6 100% Single
More times Stockpile is used, greater the damage is. (200,300)
(edit)


Splash Normal-Type Status move - % Single
(edit)


Stockpile Normal-Type Status move - % Self
(edit)


Stomp Normal-Type Physical move 65 100% Single
(edit)


Substitute Normal-Type Status move - % Self
(edit)


Super Fang Normal-Type Physical move N/A 1.8 90% Single
Damage equals to the lower of: 1/2 of target maximum HP, or 1/2 of user's maximum HP.
(edit)


Supersonic Normal-Type Status move - 1.8 55% Single
(edit)


Swagger Normal-Type Status move - 90% Single
(edit)


Swallow Normal-Type Status move - % Self
(edit)


Sweet Kiss Normal-Type Status move - 75% Single
(edit)


Sweet Scent Normal-Type Status move - 100% Single
(edit)


Swift Normal-Type Special move 60 1.2 Always Single
4 attacks in a row.
(edit)


Swords Dance Normal-Type Status move - % Self
(edit)


Tackle Normal-Type Physical move 50 1.2 100% Single
(edit)


Tail Whip Normal-Type Status move - 2.4 100% Single
(edit)


Take Down Normal-Type Physical move 90 1.2 85% 25% Single
It also damages the user a little.
(edit)


Thrash Normal-Type Physical move 120 100% Single
(edit)


Tickle Normal-Type Status move - 3.6 100% 100% Single
Lowers target's Attack and Defence by 1.
(edit)


Transform Normal-Type Status move - 30 Always Single
Copies target's image and moves (not abilities and levels).
User's another moves cannot be used.
User shifts to whatever new target pops up.
(edit)


Tri Attack Normal-Type Special move 80 1.2 100% Single
May cause either Burn, Paralysis or Frost.
(edit)


Trump Card Normal-Type Special move 40 1.2 Always Single
Power increases by 40 with each attack and reset after 5 hits.
(edit)


Uproar Normal-Type Special move 90 1.8 100% Single
Wakes up all slept pokemon in battlefield.
(edit)


ViceGrip Normal-Type Physical move 55 1.2 100% Single
(edit)


Whirlwind Normal-Type Status move - 3.6 100% 100% Single
Turns target around.
Each pokemon is turned once only, regardless of move and user.
(edit)


Wish Normal-Type Status move - 30 Always Ally
Heals the ally standing on the user's spot for 50% maximum HP after 7 game ticks.
(edit)


Work Up Normal-Type Status move - 3.6 Always Single
Raises user's Attack and Sp. Attack by 1.
(edit)


Wrap Normal-Type Physical move 15 1.2 90% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
(edit)


Wring Out Normal-Type Special move N/A 1.2 100% Single
Causes damage based on target's remaining HP percentage. (Max. 120)
(edit)


Yawn Normal-Type Status move - 1.8 % Single
Causes target sleep when hit.
Poison
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
(edit)


Acid Poison-Type Special move 40 2.4 100% 10% Around
May lower target's Sp. Defense by 1.
(edit)


Acid Armor Poison-Type Status move - 3.6 Always 100% Single
Raises user's Defense by 2.
(edit)


Acid Spray Poison-Type Special move 40 3.6 100% 100% Single
Lower target's Sp. Defense by 2.
(edit) Clear Smog Poison-Type Special move 50 3.6 Can't miss Single
Removes buffs and debuffs in target.
(edit)


Coil Poison-Type Status move - 4.2 Always 100% Self
Raises user's Attack, Defense, Accuracy by 1.
(edit)


Cross Poison Poison-Type Physical move 70 1.2 100% 10% Single
May poison the target. Critical hit chance *2.
(edit)


Gastro Acid Poison-Type Status move - 60 100% Single
Disables the effect of target's ability.
(edit)


Gunk Shot Poison-Type Physical move 120 1.8 70% 30% Around
May poison the target.
(edit)


Poison Fang Poison-Type Physical move 50 1.2 100% 30% Single
May badly poison the target.
(edit)


Poison Gas Poison-Type Status move - 1.8 80% 100% Single
Poisons the target when hit.
(edit)


Poison Jab Poison-Type Physical move 80 1.2 100% 30% Single
May poison the target.
(edit)


Poison Powder Poison-Type Status move - 1.8 75% 100% Around
Poisons the target when hit.
(edit)


Poison Sting Poison-Type Physical move 15 1.2 100% 30% Single
May poison the target.
(edit)


Poison Tail Poison-Type Physical move 50 1.2 100% 10% Single
May poison the target. Critical hit chance *2.
(edit)


Sludge Poison-Type Special move 65 1.2 100% 30% Single
May poison the target.
(edit)


Sludge Bomb Poison-Type Special move 90 1.2 100% 30% Single
May poison the target.
(edit)


Sludge Wave Poison-Type Special move 95 2.4 100% 10% Around
May poison the target.
(edit)


Smog Poison-Type Special move 20 1.2 70% 40% Single
May poison the target.
(edit)


Toxic Poison-Type Status move - 1.2 90% 100% Single
Badly poisons the target when hit.
(edit)


Toxic Spikes Poison-Type Status move 40 60 60 Always Trap
Damages targets walking pass (except Flying-type, Steel-type, Poison-type, Levitate, Magnet Risen pokemons).
(edit)


Venoshock Poison-Type Special move 65 1.2 100% Single
Power doubles if target is poisoned.
Psychic
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
(edit)


Agility Psychic-Type Status move - 3.6 Always Self
Raises user's Agliity by 2.
(edit)


Ally Switch Psychic-Type Status move - 6 Always Ally
Exchanges user's position with an ally on battlefield.linebreakerIgnores trapped (Block, Shadow Tag, Ingrain etc.) allies. linebreakerExchange randomly when more than one ally.
(edit)


Amnesia Psychic-Type Status move - 3.6 Always Self
Raises user's Sp. Defense by 2.
(edit)


Barrier Psychic-Type Status move - 3.6 Always Self
Raises user's Defense by 2.
(edit)


Calm Mind Psychic-Type Status move - 3.6 Always Self
Raises user's Sp. Attack and Sp. Defense by 1.
(edit)


Confusion Psychic-Type Special move 50 1.2 100% Single
May confuse target.
(edit)


Cosmic Power Psychic-Type Status move - 3.6 Always Self
Raises user's Defense and Sp. Defense by 1.
(edit)


Dream Eater Psychic-Type Special move 100 1.2 100% Single
Heals user of 1/2 damage dealt. Enemy must be in sleep.
(edit)


Extrasensory Psychic-Type Special move 80 1.2 100% Single
May cause target flinch.
(edit)


Future Sight Psychic-Type Special move 100 1.2 100% Single
Target is hit after 3 game ticks.
(edit)


Gravity Psychic-Type Status move - 3.6 Always All
Lowers target's Evasion by 2.linebreakerFlying-type, Magnet Rise, Levitate target can be hit by Ground-type moves (x1 mutliplier).
(edit)


Guard Swap Psychic-Type Status move - 100% Always Single
Exchange user's buffs and debuffs in Defense and Sp. Defense with target.
(edit)


Heal Block Psychic-Type Status move - 60 Always Single
Bans target from healing for 30 seconds.
(edit)


Heal Pulse Psychic-Type Status move - 100%2 Always All
Heals target and ally for 1/4 of maximum HP.linebreakerDoes not heal the user.
(edit)


Healing Wish Psychic-Type Status move - 6 Always Ally
Heals and cures for full HP and all status.linebreakerUser faints after attack.
(edit)


Heart Stamp Psychic-Type Physical move 60 1.2 100% Single
May cause target flinch.
(edit)


Hypnosis Psychic-Type Status move - 2.4 60% Around
May cause target sleep.
(edit)


Imprison Psychic-Type Status move - 48 100% Single
Bans target's active move for 12 seconds.
(edit)


Kinesis Psychic-Type Status move - 2.4 80% Around
Lowers target's Accuracy by 1.linebreakerMakes target drop and unable to carry candy.
(edit)


Light Screen Psychic-Type Status move - 60 5.4 % Ally
Reduces Special Attack damages by half.
(edit)


Magic Coat Psychic-Type Status move - 60 6 100% Self
Reflects status-inducing moves and Leech Seed back to target.
(edit)


Magic Room Psychic-Type Status move - 61 Always All
Disables the effect of held items for 60 seconds.
(edit)


Meditate Psychic-Type Status move - 2.4 Always Self
Raises user's Attack by 1.
(edit)


Miracle Eye Psychic-Type Status move - 2.4 Always Single
Clears target's Evasiveness stat.linebreakerDark-type targets can be? hit by Psychic moves permenantly.
(edit)


Mirror Coat Psychic-Type Special move - 60 100% Single
Attacks target with damage 1.5x of that endured within 3.6 seconds
(edit)


Power Swap Psychic-Type Status move - 100%8 Always Single
Exchange user's buffs and debuffs in Attack and Sp. Attack with target.
(edit)


Psybeam Psychic-Type Special move 65 1.2 100% Single
May confuse target.
(edit)


Psycho Boost Psychic-Type Special move 140 2.4 90% Projectile
Each blast can hit units in their path.
(edit)


Psychic Psychic-Type Special move 90 1.2 100% Single
May lower target's Sp. Defense.
(edit)


Psycho Cut Psychic-Type Physical move 70 1.2 100% Single
Critical hit chance * 2.
(edit)


Psycho Shift Psychic-Type Status move - 100%2 90% Single
Transfers user's status problem to target.
(edit)


Psyshock Psychic-Type Special move 80 1.8 100% Projectile
(edit)


Psystrike Psychic-Type Special move 100 1.2 100% Single
Damage calculated with target's Defense.
(edit)


Psywave Psychic-Type Special move N/A 1.2 80% Single
Damage calculated as Level * (0.5 ~ 1.5)
(edit)


Reflect Psychic-Type Status move - 60 5.4 % Ally
Reduces Physical Attack damages by half.
(edit)


Rest Psychic-Type Status move - 100%3 % Self
Heals user 1/10 of maximum HP every 1.2 seconds over 12 second.
(edit)


Role Play Psychic-Type Status move - 100%8 100% Single
Copies target's ability.
(edit)


Skill Swap Psychic-Type Status move - 100%8 100% Single
Exchanges the ability with target.
(edit)


Stored Power Psychic-Type Special move 20 1.2 100% Single
More buffs the user has, greater the power is. (20-860)
(edit)


Synchronoise Psychic-Type Special move 70 2.4 100% All
Attacks target and ally of the same type.
(edit)


Telekinesis Psychic-Type Status move - 1.2 Always Single
Tags the target that attacks on it have higher accuracy.
(edit)


Teleport Psychic-Type Special move - 6 Always Self
Moves user to another spot in battlefield.
Does not work if there is only one or if user is trapped.
(edit)


Trick Psychic-Type Status move - 60 100% Single
Exchanges held items between user and target.
(edit)


Wonder Room Psychic-Type Status move - 61 Always All
Exchanges Defense and Sp. Defense for each pokemon.
(edit)


Zen Headbutt Psychic-Type Physical move 80 1.2 90% 20% Single
May cause target flinch.
Rock
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
(edit)


AncientPower Rock-Type Special move 60 1.2 100% 10% Single
May raise user's Attack, Defense, Sp. Attack, Sp. Defense, Speed by 1.
(edit)


Head Smash Rock-Type Physical move 150 1.2 80% Single
Damages user by 50% of damage dealt.
(edit)


Power Gem Rock-Type Special move 70 1.2 100% Single
(No additional effects.)
(edit)


Rock Blast Rock-Type Physical move 25 1.2 90% Single
2-5 attacks in a row.
(edit)


Rock Polish Rock-Type Status move - 3.6 Always Self
Raises user's Speed by 2.
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Rock Slide Rock-Type Physical move 75 2.4 90% 30% Around
May cause target flinch.
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Rock Throw Rock-Type Physical move 50 1.2 90% Single
(No additional effects.)
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Rock Tomb Rock-Type Physical move 50 2.4 80% 100% Single
Lowers target's Speed by 1 when hit.
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Rollout Rock-Type Physical move 30 1.2 90% Single
Power increases by 30 for every consecutive successful hit (up to 180), or else power resets.
Defense Curl doubles the Power.
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Sandstorm Rock-Type Status move - 15 6 Always All
Hits non-rock/ground/steel pokemons for 1/16 of max HP every game tick.
Changes Weather Ball to be rock-typed.
Affects Photosynthesis, Morning Sun, Moonlight recovery.
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Smack Down Rock-Type Physical move 50 1.2 100% Single
Hit Flying-type pokemons loses their Flying type.
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Stealth Rock Rock-Type Status move 100 60 60 Always Trap
Damages targets walking pass.
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Stone Edge Rock-Type Physical move 100 1.2 80% Single
Critical hit chance * 2.
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Wide Guard Rock-Type Status move - 60 10 Can't Miss Ally
All allies evade from wide-range attacks for 10 times (counted individually)
Steel
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Autotomize Steel-Type Status move - 3.6 - --- 100% Self
Raises user's Speed by 2.
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Bullet Punch Steel-Type Physical move 40 100% - 100% - Single
(No additional effects.)
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Doom Desire Steel-Type Special move 140 1.2 - 100% - Single
Target is hit after 3 cooldowns.
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Flash Cannon Steel-Type Special move 80 - 100% 10% Beam
May lower target's Sp. Defense by 1.
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Gyro Ball Steel-Type Physical move N/A 1.2 - 100% - Single
Slower the user is, higher the power is. (=25*T/U, max. 150)
(buffs/ debuffs would affect the speed)
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Heavy Slam Steel-Type Physical move N/A 1.2 - 100% - Single
Heavier user than enemy is, greater damage is (40-120).
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Iron Defense Steel-Type Status move - 3.6 - --- 100% Self
Raises user's Defense by 2.
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Iron Head Steel-Type Physical move 80 1.2 - 100% 30% Single
May cause target flinch.
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Iron Tail Steel-Type Physical move 100 1.2 - 75% 10% Single
May lower target's Defense by 1.
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Magnet Bomb Steel-Type Physical move 60 1.2 - Always - Single
Always hit target (except protected)
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Metal Burst Steel-Type Physical move N/A 30 - 100% - Single
Attacks target with damage 1.5x of that endured within 3.6 seconds
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Metal Claw Steel-Type Physical move 50 1.2 - 95% 10% Single
May raise user's Attack by 1.
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Metal Sound Steel-Type Status move - 3.6 - 85% 100% Single
Lowers target's Sp. Defense by 2.
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Meteor Mash Steel-Type Physical move 100 1.2 - 85% 20% Single
May raise user's Attack by 1.
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Mirror Shot Steel-Type Special move 65 1.8 - 85% 30% Beam
May lower target's Accuracy by 1. 30% chance to drop target's candy if any.
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Shift Gear Steel-Type Status move - 4.2 - Can't Miss 100% Self
Raises user's Attack by 1, Speed by 2.
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Steel Wing Steel-Type Physical move 70 1.2 - 90% 10% Single
May lower target's Defense by 1.
Water
Lvfeint Attack Name Type Category Power Cooldown Duration Accuracy Effect % Target
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Aqua Jet Water-Type Physical move 40 1.06 100% Single
(No additional effects.)
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Aqua Ring Water-Type Status move - 60 Always Self
Heals user of 1/16 of maximum HP.
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Aqua Tail Water-Type Physical move 90 1.2 90% Single
(No additional effects.)
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Brine Water-Type Special move 65 1.2 100% Single
Power doubled when user has less than half HP.
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Bubble Water-Type Special move 20 1.2 100% 10% Single
May lower target's Speed by 1.
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Bubblebeam Water-Type Special move 65 2.4 100% 10% Around
May lower target's Speed by 1.
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Clamp Water-Type Physical move 35 1.2 85% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Crabhammer Water-Type Physical move 90 1.2 90% Single
Critical hit chance * 2.
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Dive Water-Type Physical move 80 1.2 100% Single
(No additional effects.)
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Hydro Pump Water-Type Special move 120 1.8 80% Beam
(No additional effects.)
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Muddy Water Water-Type Special move 95 2.4 85% 30% Around
May lower target's Accuracy by 1.
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Octazooka Water-Type Special move 65 1.8 85% 50% Single
May lower target's Accuracy by 1.
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Rain Dance Water-Type Status move - 60 60 Always All
Powers up water-type moves (x1.5), weakens fire-type moves(x0.5).
Raises accuracy of Thunder and Hurricane as 1.
Changes Weather Ball to be water-typed.
Lowers Photosynthesis, Morning Sun, Moonlight recovery.
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Razor Shell Water-Type Physical move 75 1.2 95% 50% Single
May lower target's Defense by 1.
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Soak Water-Type Status move - 1.2 Always Single
Turns target into Water type.
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Surf Water-Type Special move 75 1.8 100% Projectile
(No additional effects.)
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Water Gun Water-Type Special move 40 1.2 100% Single
(No additional effects.)
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Water Pulse Water-Type Special move 60 1.2 100% 0.2 Single
May confuse the target.
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Water Sport Water-Type Status move - 6 Always Ally
Weakens inflicted fire-type damage by 67%.
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Water Spout Water-Type Special move N/A 2.4 100% Around
Power depends on user's remaining HP. (max. 150)
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Waterfall Water-Type Physical move 80 1.2 100% 20% Single
May cause target flinch.
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Whirlpool Water-Type Special move 35 1.2 85% Single
Traps target for 4-5 game ticks.
Only one trap can happen on each target.
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Withdraw Water-Type Status move - 2.4 Always Always Single
Raises user's Defense by 1.
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