|lvl 110 move: Sacred Fist|
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If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like. Hitmontop spins on its head at high speed, all the while delivering kicks. The centrifugal force boosts its destructive power by 10. This technique is a remarkable mix of both offense and defense at the same time. After doing the handstand to throw off the opponent's timing, it typically presents its fancy kick moves
The Pokémon travels faster spinning than it does walking.
|Tyrogue||6*, Lvl 20|
|6*, 6*, Lvl 20|
|6*, Lvl 20|
- Intimidate: Lowers targets' Attack stat.
- Technician: Powers up the Pokemon's weaker moves.
- Steadfast: Raises Speed each time when Pokemon flinches.
|Level up (edit)|
|Lv||Move Name||Type||Category||Pwr.||Cldwn.||Dur.||Acc.||Effect %||Target|
|Power doubles if user is damaged.|
|May cause target flinch.|
|1||Focus Energy||-||6||Can't Miss||Self|
|Raises user's critical hit ratio level by 1.|
|Damage doubled on slower target|
|Power increases by 10 (max. 30) with successful consecutive hit.|
|Returns double the damage withstood to target.|
|Could hit targets under Protect and Detect and cancel their effect.|
|Raises user's Agliity by 2.|
|Slower the user is, higher the power is. (=25*T/U, max. 150)|
(buffs/ debuffs would affect the speed)
|46||Wide Guard||-||60||10||Can't Miss||Ally|
|All allies evade from wide-range attacks for 10 times (counted individually)|
|The user and it's allies are protected from wide-ranging attacks for one turn. After 10 hits the shield will leave.|
|Evades all attacks.|
|Lower user's Defense and Sp. Defense by 1.|
|Power increases (3-300) with fewer user's remaining HP.|
|TM / HM moves (edit)|
- Main article: List of Pokemon Weaknesses