Damage is the amount of HP done to opponents during a battle using different moves.
The approximate formula for damage is:
A: Attack/ Sp. Attack of attacker D: Defense/ Sp. Defense of defender P: Base power of move
Note A and D are the stats under effective level. To calculate, see Stats for more details.
The tweaking factor used to modify damage output is: (crude experimental data, may subject to +-1 error)
Influences | fa | fd | |
---|---|---|---|
STAB* | 1.5 | --- | |
Type Effectiveness |
4x | 2.5 | --- |
2x | 2.05 | --- | |
0.5x | 0.22 | --- | |
0.25x | 0.05 | --- | |
N Buffs | (1+0.5N) | ||
N Debuffs | 1/(1+N) |
* Same Type Attribute Bonus: for Pokémon using moves of same type as itself.
Stat changes from abilities (e.g. Rivalry, Defeatist, Justified) causes buffs/debuffs automatically. Calculation can be done as normal. Here is a list of abilities that would cause stat changes in (Special) Attack, (Special) Defense:
Ability | Buff in | Debuff in | Condition |
---|---|---|---|
Anger Point | Attack | --- | Attacked critically. |
Competitive | Sp. Attack | --- | Have debuff(s). |
Defeatist | --- | Attack, Sp. Attack |
Under 50% max HP. |
Defiant | Attack | --- | Have debuff(s). |
Guts | Attack | --- | In status problems. |
Hustle | Attack | Accuracy | (Automatic) |
Intimidate | --- | --- | (Automatic) |
Justified | Attack | --- | Attacked by Dark moves. |
Marvel Scale | Defense | --- | In status problems. |
Minus | Sp. Attack | --- | Ally is Plus/ Minus. |
Moody | (Random) | (Random) | (Automatic) |
Moxie | Attack | --- | Killing an enemy Pokémon. |
Plus | Sp. Attack | --- | Ally is Plus/ Minus. |
Sap Sipper | Attack | --- | Attacked by Grass moves. |
Solar Power | Sp. Attack | HP | Under sunshine. |
Weak Armor | Speed | Defense | Attacked by any damaging moves. |