# 170 Chinchou
170 large
170 normal side 170 normal 170 normal back
Water-Type icon Electric-Type icon
lvl 110 move: Hydro Cannon
Base Stats
HP 75
Attack 38
Defense 38
Sp. Atk 56
Sp. Def 56
Speed 67
Volt Absorb
Water Absorb
169 normal 171 normal
Crobat Lanturn

Chinchou banner


On the dark ocean floor at depths where sunlight cannot reach, its only means of communication is its constantly flashing lights.

Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.

When it senses danger, it discharges positive and negative electricity from its two antennae and zaps its enemies.


Union Cave B2

  • Use Surf on the lake at the bottom left side.
  • Fish on the lake downstairs (requires Good Rod)

Slowpoke Well (Unova Invasion)

Olivine City (Use surf or fish) (Hoenn Invasion)


Chinchou Lanturn
170 normal lvl 10
171 normal


  • Volt Absorb: Restores HP if Pokemon is hit by Electric moves.
  • Illuminate: Raises the likelihood of meeting wild Pokemon.
  • Water Absorb: Restores HP if Pokemon is hit by Water moves.

Move Set

Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
0 Supersonic Normal-Type Status move - 1.8 55% Single
0 Bubble Water-Type Special move 20 1.2 100% 10% Single
May lower target's Speed by 1.
6 Thunder Wave Electric-Type Status move - 2.4 - 100% 100% Single
Paralyzes target when hit.
9 Flail Normal-Type Physical move N/A 1.2 100% Single
Power increases (20-200) with fewer user's remaining HP.
12 Confuse Ray Ghost-Type Status move - 2.4 100% 100% Single
Confuses the target when hit.
17 Water Gun Water-Type Special move 40 1.2 100% Single
(No additional effects.)
20 Spark Electric-Type Physical move 65 1.2 - 100% 30% Single
May paralyze target.
23 Take Down Normal-Type Physical move 90 1.2 85% 25% Single
It also damages the user a little.
28 Electro Ball Electric-Type Special move N/A 1.2 - 100% Single
Slower the target is, higher the power is. (40-150)
31 Bubblebeam Water-Type Special move 65 2.4 100% 10% Around
May lower target's Speed by 1.
34 Signal Beam Bug-Type Special move 75 1.8 - 100% 0.1 Single
May confuse the target.
39 Discharge Electric-Type Special move 80 2.4 - 100% 30% Around
May paralyze target.
42 Aqua Ring Water-Type Status move - 60 Always Self
Heals user of 1/16 of maximum HP.
45 Hydro Pump Water-Type Special move 120 1.8 80% Beam
(No additional effects.)
50 Charge Electric-Type Status move - 60 - % 100% Self
Doubles power of next 3 electric-type moves. Raises user's Sp. Defense by 1.


TM / HM moves (edit)
Ice Beam
Double Team
Hidden Power
Dazzling Gleam
Rain Dance

Damage Taken

Main article: List of Pokemon Weaknesses
Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Psychic-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Dragon-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Ice-Type2 Steel-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx1 Dx2 Dx1 Dx1 Dx1 Dx2 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx0.25 Dx1 Dx1 Dx1

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