Buffs, or in opposite Debuffs, are in-battle attribute adjustments that can improve or weaken a Pokémon's performance.
Buffs or debuffs can come into eight aspects:
- Attack
- Defense
- Special Attack
- Special Defense
- Speed
- Accuracy
- Evasion
- Critical chance
Meaning[]
Aspect | Icon | Max. | Buffs | Debuffs |
---|---|---|---|---|
Attack | "red circle with sword" | 6 | ✓ | ✓ |
Defense | "blue shield" | 6 | ✓ | ✓ |
Special Attack | "pink circle with sword" | 6 | ✓ | ✓ |
Special Defense | "cyan shield" | 6 | ✓ | ✓ |
Speed | "green foot" | 6 | ✓ | ✓ |
Accuracy | "blue lock-on" | 6 | ✓ | ✓ |
Evasion | "purple lock-on" | 6 | ✓ | |
Critical chance | "orange splash" | 4 | ✓ |
Causes[]
Buffs or debuffs can be caused by:
- Moves (eg. String Shot, Work Up)
- Abilities (eg. Intimidate, Chlorophyll)
- In-battle items (eg. X-Attack)
Effects[]
Attack, Defense[]
- Main article: Damage
Affect calculated damage.
Speed[]
Affect move cooldown.
# | Speed % | |
---|---|---|
Buff(s) | Debuff(s) | |
0 | 100% | 150% |
1 | 90% | 160% |
2 | 80% | 170% |
3 | 70% | 180% |
4 | 60% | 190% |
5 | 55% | 200% |
6 | 50% | 230% |
Evasiveness, Accuracy[]
Affect probability of landing hits.
Critical ratio[]
Affect chance of dealing double damage.