# 184 Azumarill
184 large
184 normal side 184 normal 184 normal back
Water-Type icon Fairy-Type icon
lvl 110 move: Hydro Cannon
Base Stats
HP 100
Attack 50
Defense 80
Sp. Atk 50
Sp. Def 80
Speed 50
Thick Fat
Huge Power
Sap Sipper
183 normal 185 normal
Marill Sudowoodo

Azumarill banner


Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

It lives in water virtually all day long. Its body color and bubble-like pattern on its stomach act as camouflage that makes it tough for enemies to spot in water.


Evolve Marill


Azurill Marill Azumarill
298 normal Friendshipdoll icon
183 normal lvl 18
184 normal


  • Thick Fat: Reduces damage of target's Fire and Ice moves.
  • Huge Power: Raises the Pokemon's Attack stat.
  • Sap Sipper: Absorbs Grass moves, raising Attack one stage.

Move Set

Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
0 Tackle Normal-Type Physical move 50 1.2 100% Single
2 Defense Curl Normal-Type Status move - 2.4 - Can't Miss - Self
Raises user's Defense by 1.
Doubles power of Rollout and Ice Ball.
7 Tail Whip Normal-Type Status move - 2.4 100% Single
10 Water Gun Water-Type Special move 40 1.2 100% Single
(No additional effects.)
15 Rollout Rock-Type Physical move 30 1.2 90% Single
Power increases by 30 for every consecutive successful hit (up to 180), or else power resets.
Defense Curl doubles the Power.
20 Bubblebeam Water-Type Special move 65 2.4 100% 10% Around
May lower target's Speed by 1.
27 Aqua Ring Water-Type Status move - 60 Always Self
Heals user of 1/16 of maximum HP.
33 Double-Edge Normal-Type Physical move 120 100% Single
Damages user by 1/3 of damage dealt.
40 Rain Dance Water-Type Status move - 60 60 Always All
Powers up water-type moves (x1.5), weakens fire-type moves(x0.5).
Raises accuracy of Thunder and Hurricane as 1.
Changes Weather Ball to be water-typed.
Lowers Photosynthesis, Morning Sun, Moonlight recovery.
47 Aqua Tail Water-Type Physical move 90 1.2 90% Single
(No additional effects.)
54 Hydro Pump Water-Type Special move 120 1.8 80% Beam
(No additional effects.)


TM / HM moves (edit)
Ice Beam
Hyper Beam
Double Team
Iron Tail
Hidden Power
Giga Impact
Focus Blast
Ice Punch
Rock Smash
Focus Punch
Icy Wind
Rain Dance

Damage Taken

Main article: List of Pokemon Weaknesses
Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Psychic-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Dragon-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Ice-Type2 Steel-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx1 Dx0.5 Dx2 Dx1 Dx1 Dx0 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx0.5 Dx1 Dx1

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